Reviews// Gran Turismo 5

Posted 10 Dec 2010 17:38 by
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Each of the six licences are composed of 10 individual tests. Each test has been designed to develop your driving skills as you progress through them all. If you drive into cones, leave the track at any point; are too slow or hit an opponent’s car too hard – you fail instantly. The tests are not easy, so don’t expect to breeze though them. I found myself on more than one occasion repeating the same test as I was one or two thousandths of a second off the target time.

If nothing else, they are great ways of gaining experience, money, and they provide great opportunities to drive a nice array of cars. You also learn the racing lines through parts of the most challenging race tracks in the world. When you finally get to taking your super licence, all the individual tests are one or two lap shoot-outs during which you have to overtake as many cars as possible. Disciplined driving is essential. If you overshoot just one corner and run off the track, it’s game over!

If there is one aspect of the Gran Turismo series that sets it apart from other driving games, then the licence test is it. My Burnout driving skills were simply not precise enough for many of the tests, especially anything involving cornering. Power sliding is not the quickest way around a corner, however much fun it is. Accuracy, control and discipline are essential skills that you must learn to pass. Also it makes the rest of the game easier if you do.

Finally, a driving game
After several hours of crashing, restarting, loading, saving and installing, a transformation happens. A decent driving game emerges.

I’d learnt to control some of the most powerful and expensive cars in the world on tracks ranging from the fictional Cape Ring, with its completely bonkers spiral bridge, to the lifelike and historic Monza Grand Prix circuit. More importantly I went a whole 15-20 minutes sometimes without seeing a single menu screen or the game having to install.

All I had to do was focus on driving. With the luxury of a humongous bank balance from completing the licence tests and several of the special events (like the far too easy karting races) I could buy almost any car I wanted. I chose a McLaren MP4-12C supercar. Not a cheap purchase by any means, comparable in price with the equally alluring Ferrari 458 Italia ’09, but small change for me.

I spent a surprising amount of time deciding on the bodywork colour and generally admiring the car in front of the changeable backgrounds (studio, daytime, sunset and night) before hitting the parts shop and tuning the car to within an inch of its life.

Upgrading the exhaust and intake systems and adding a sports engine control unit (ECU) give you a lot of horsepower for not very much cash. These are recommended first steps in any car upgrade. Then I really splashed the cash to fully upgrade the engine and remove any unnecessary body weight, plus a little rigidity enhancement. All this turning produced a 804 break horsepower (bhp) monster of a supercar with more torque than a Pagani Zonda ’09. This car is going to go like stink. Yeah, baby. First stop Nürburgring, Germany.

Flip-Flopping salmon
The Nürburgring Nordschleife is a 20.8km track with about 100 corners. It is one of the most famous and challenging tracks in the world and one that you can drive around in real life. It was the perfect track for testing out my spanking new McLaren. After checking out the wonderfully detailed in car view - which is available in all of the premium cars – I floored the accelerator and the engine screamed into life.

One of the big selling points of Gran Turismo 5 is that the cars look, sound and handle like their real-life counterparts. Whilst I can believe the first two bits are true, I would question realism of the in-game handling. Many of the in-game cars, particularly under heavy braking, suffer from the rear end flip-flopping around like a salmon in the mouth of a grizzly bear. Whilst in real-life I’ve had a Ford Mondeo fish-tailing on a dirt track in New Zealand under heavy breaking and I’ve had some dicey moments on snow and ice in Yorkshire, I’ve yet to experience that type of behaviour on bone-dry tarmac.

After a quick lesson with the nuances of this particular McLaren’s handling, I finally got to experience the driving game I’d been waiting for. I’d chosen the change weather/time version of the Nürburgring. My lap started in early morning pouring rain and dark grey clouds. Thankfully my trusty headlights (on full beam) showed me the way for the first half of the track until the weather improved and the sun began to break through the clouds.

The track looked utterly stunning bathed in a warm yellow/orange glow of sunlight. As I reached the end of the lap, the track dried off allowing me to pick up the speed. As I blindly powered over the crest of a hill hunting out the finish line, I did get the odd heart flutter. One mistake can ruin the whole lap, especially at 350 km/h and I didn’t want to make a single one.

After this exhilarating experience, I wanted more. Next up was the Pagani Zonda R ‘09 around a wet/sunny High Speed Ring. The wet track coupled with the 739 bhp of the Zonda made handling it a real challenge. After completing a few laps and seeing a steady improvement my times I decided to check out the data logger.

Data Logging
The data logger allows you to analyse in detail your performance around your fastest recorded lap on each track. You get to analyse a number of metrics such as longitudinal and lateral G-force, throttle, gear and brake usage as well as engine RPM and speed.

This data coupled with a live replay of my lap allowed me to pinpoint where I could improve my time even more. I’d love to be able to download and analyse other people’s laps using this tool; say the top 10 times in the world. That would be cool and help improve my driving too. Then again, that’s the professional data analyst in me.

Special Measures
If 1000+ cars, licence tests and A-spec races weren’t enough, Polyphony Digital have added in special events like karting races, rallying, NASCAR as well as a track designer and online racing. Adding the special events was possibly the best thing to happen to Gran Turismo 5. I spent most of my time really enjoying most of these at the expense of the A-spec races which are really quite dull in comparison.
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Comments

Parapraxis 11 Dec 2010 02:22
1/13
"stupendously dumb opponent AI."
GTFO
Bukkow 11 Dec 2010 02:25
2/13
I feel that the game is Japanese through and through, and unfortunately, to the majority this isn't acceptable.

Call them naive, call them plain stupid for not allowing a forward only setting on online races, or maybe they genuinely don't expect anyone to be ludicrous enough to do it. It's a sad world when games design has to be as much about preventing idiots spoiling the experience as it is making a game for the love of it.

The Americanisation, and 'progression', is in actuality stagnation of the industry, with too much emphasis on convention, fear of change, and lack of tolerance for anything that doesn't fit into the narrow bands of conformity. CoD's entirely repeatable sales are testament to this.
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traind 11 Dec 2010 03:39
3/13
Nice review. I agree with most of your comments but I also fit into the group that is still enjoying the game--despite the numerous design failures. By the way, if you are at the cornering limit and apply brakes it shifts the weight forward, thus you lose traction at the rear. This has happened to me at the track. Either brake in a straight line or trail brake carefully...
In regards to pressing right 7 times then X... 11 Dec 2010 04:29
4/13
In regards to pressing right 7 times then X...

You can press O once then right once ( i think it is once) then X.

Stopped reading the review at that point.
stupendously dumb AI?? 11 Dec 2010 10:21
5/13
are u serious??
if u havent realised, ur not supposed to barge into cars by their sides and use them to turn faster. in real life , that breaks cars, and that equates into u spending money!!! and if u try going from the inside and not touch any of the cars, ur not gonna make the turn fast . seriously get a decent car, do a few trackdays, then try writing an article about a car simulator
gt 5 lover 11 Dec 2010 14:42
6/13
1000+ cars 70 tracks and only just over 120 races complete fail.... what was kaz thinking
LOL 11 Dec 2010 19:42
7/13
...I laugh at you and this pathetic review. :)
period 12 Dec 2010 22:02
8/13
@stupendously dumb AI?? I tihnk you're mising the point of that the reviewer makes.since the first GT there was this fatal flaw in its design - that you *can* use cars or barriers as a crutch to taking corners fast. yeah you can't do that in real life, but in GT you can and makes it super easy to cheat. for antying that claims to be a simulator, this = fail.
Nayhem 13 Dec 2010 02:25
9/13
Extremely disappointed in this game. How is it possible that the GT5 prologue that came out like 5 years ago with the ps3 actually has BETTER graphics than this overblown disaster. First FFXIV( Worst. Game. Ever.) and now this. Whats going on with the Japanese all of a sudden? I will say the new wheel is sweet. They finally got the message that we don't all drive in front of a desk and the new pedals are great and don't require carpeting. That being said I'm going back to Forza.
TimSpong 13 Dec 2010 08:53
10/13
period wrote:
@stupendously dumb AI?? I tihnk you're mising the point of that the reviewer makes.since the first GT there was this fatal flaw in its design - that you *can* use cars or barriers....


Bingo! Thanks for understanding that point, reading the review and making your point so succinctly.

Regards

Tim
PreciousRoi 19 Dec 2010 10:49
11/13
Wow. Just, wow.

Beyond the "you'd think as much time and effort was spent on this monstrosity they'd have got it close to perfect" factor, I am shocked that there is not provision to prevent people from going the wrong way around and smashing into other racers...surely they had to have known this would be an issue, or they should have done. Treating your opposing drivers' cars as mobile guardrails might be traditional, but eventually you'd think the "Ultimate Driving Simulator" would evolve beyond it.

And two tiers of cars?!? The game looks fabulous, but some of the car models suck, more or less intentionally?!? I played GT3 A-spec on a borrowed PS2 what, 9 years ago, beat it, and never looked back...I feel better about that decision all the time. I'm hoping the next Forza will be released embarrassingly (for PolyD) soon, and will be even more embarrassingly superior. I gotta admit I was kinda scurred that GT5 would justify the manhour investment, and deliver a gaming experience I'd feel compelled to revert to the PS controller (and find someone with a PS3 to borrow) to experience, or feel left out in the cold. As it is, I don't even feel a chill...
PreciousRoi 19 Dec 2010 11:19
12/13
@Bukkow

Words fail me. Whoops, must have been gas...

I'm not sure your defense of the game has anything to do with the game at all. Just your personal soapbox rant against what you term Americanization. (I went ahead and Americanized the spelling for you) Though I'm not sure how you can hold GT5 up as a purely Japanese game (your words "Japanese through and through") when it features such purely American elements as muscle cars and NASCAR.

Not putting in some way to prevent malefactors from spoiling other's online experience isn't Japanese, its just stupid. If Kazu-kun is so convinced his own excrement isn't olfactorily unpleasant that he (or one of his many minions) hasn't even done basic research on other online racing games and the expected online behavior of the players of such, then he is not a paragon of Nipponese virtue, he's a arrogant ass who allowed his own hubris to negatively affect his own product.

GT bloody well DEFINED the genre, its just a few generations late in online (and has apparently failed to use others' experiences to improve their own product) and coming up short on the interface and quality side in general. It isn't falling victim to "Americanization", its just comparing unfavorably to people's expectations and competing products. The specific issue with people going backwards is likely easily (at least relatively) resolved with a patch, but considering the issue was already well known within the online racing genre, should have been addressed in the release.

Your reference to CoD is utterly meaningless outside of the irrelevant diatribe
PreciousRoi 19 Dec 2010 11:25
13/13
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