That was Super Fire Pro Wrestling Special
wasnít it? You were the scenario writer that made the hero commit suicide at the end of the game! As a first piece of work thatís pretty shocking for a story ending Ė do you feel that a shock factor is necessary to engage with the player?
I think the shocking ending scenes were necessary really. In the story you had many different fighters to beat in order to gain experience, but at the end of it all there is nothing left for him. At first I was undecided whether to have a good ending or a bad ending for this game. There were many happy scenes along the course of the game, and I donít like games with a completely wholesome good ending. So, I decided to kill him [laughs].
In terms of general video game story development, I really like to make games with a solid story. The same as with movies or books, the creators or writers are free to do whatever they want with their stories and I donít want to make the same kind of Japanese fantasy plot lines. And I want to write stuff for adults as well, so that they can enjoy games too.
Itís been said that No More Heroes
is going to be tackling some social issuesÖ Iím curious as to what these are. Any hints?
In Killer 7
there were several social and political issues that were raised, but with No More Heroes
there isnít anything like that. There arenít any social issues whatsoever in this one! [Laughs] Itís really just a nasty, gung-ho, fun action game that youíre just meant to dive into and mess around in.
Well, you canít say fairer than that. Another difference is that No More Heroes
takes a sandbox adventure style approach. The problem with these kinds of games is that sometimes they have pretty boring side quests. Will No More Heroes
have sufficiently un-boring missions?
Well I hope so! [Laughs] The main character, Travis, is a bit of an upstart, trying to be like a hero of the nation or something. And because there are all these territories to take out and you have no money to start off with to fund things, youíre basically starting from zero. So, I guess the hero within him comes out in the side-quests because he does a part time job for people, like taking out garbage or cutting the lawn and things like that. He has to earn his money once he gets involved with the main story quest.
You mentioned a while ago that No More Heroes
is going to be more violent than Manhunt 2
. Are you still going to carry out this threat of yours?
[Laughs] Well, we still donít know if Manhunt 2
is going to be released or not, but actually weíre looking forward to it. The violence wonít be the same kind of graphical violence that you may see in Manhunt 2
anyway, because itís more of a cartoon-esque violence whereas in Manhunt 2
itís really real and lifelike. So, it wonít be the same level of violence regardless.
Yeah, I donít think No More Heroes
will be as violent as Manhunt 2
, itís still right up there. Itís the one to beat!