Reviews// Catch! Touch! Yoshi! (DS)

What's the Score

Posted 18 Apr 2005 18:08 by
You see, here’s the trick. You’ll read everywhere that C!T!Y! is a prime example of how the DS can be enjoyed by everyone because it’s so accessible. This is as wrong as wrong can be. It’s super inaccessible. Would you say Ikaruga is accessible because a non-gamer can grasp the basic concept and play for a minute before being wiped out? No, of course you wouldn’t.



Catch! Touch! Yoshi! is hardcore. As hardcore as a game gets. For instance, you have to start with the falling stage every time. This forces you to get better at the game. And incredibly in these times of pussyfoot gaming, you only get one life in the main game. One mistake. One slight error of skill or judgement per seven minute level. That is unremittingly hardcore gaming.

And herein lies a gaming secret either forgotten or ignored in the mainstream since the days of the Dreamcast. Casual gamers enjoy hardcore gaming, ironically more than the hardcore elements of gaming in some cases. You have to ask yourself why non-gamers want to play this game for hours on end. It’s because they fail by making a single mistake. A mistake they know they can avoid next time around. So they try again, make it to the next checkpoint and continue.



So we have a single life on-rails shooter/platformer. How could it be made more hardcore? Nintendo made it more hardcore by removing all story, all fluff and implementing a time-attack option that is totally rigid.

There is a scoreboard. You want your name at the top. Well actually icon – there is a selection of generic faces and even some old Nintendo sprite-grabs for your avatarial pleasure. You want it at the top because it’s a scoreboard. The scoreboard tells you nothing except who is the best player. Ask yourself, when was the last time you played a game with a scoreboard. SPOnG’s last scoreboard obsession was with the wages-stealing Outrun 2. Although strictly this was a timeboard, the gaming pride principal still applies.


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Comments

jumpman 19 Apr 2005 17:53
1/6
Hmm...
Is this a positive review or a negative review? That game is great, I've played a Japanese version. But it's not amazing. It's not Nintendo standards.
The DS REALLY needs an amazing game round about now.
When's Metroid coming out....?
TigerUppercut 20 Apr 2005 12:26
2/6
In real terms it gets a 9/10
That's pretty possitive.
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Ditto 20 Apr 2005 12:35
3/6
Sounds good.

The DS is sounding better and better.
ohms 20 Apr 2005 14:23
4/6

Metroid is out Sept I think.


Bender 20 Apr 2005 16:39
5/6
Spong F'n rocks.

This is the way I like to read reviews. Honest reviews with plenty of gripes and a real-world, real-player perspective.

I'm an Australian and Nintendo Australia are a bunch of tossers so I have no idea when this is coming out. I'd like to play it. I'd like my friends to play it. I just know my girlfriend will love it - she still plays Bomberman on the GBA (DS) when i'm working on the computer.

Great stuff. Looking forward to it.
And Nintendogs.
And Meteos.
And MK online.
i'll stop.
BraveArse 29 Apr 2005 09:35
6/6
Good review - I've got the US version (imported a few weeks back) and I love it to bits. You're right it really is a hardcore game - and it's proof that unforgiving gameplay is good if the game is genuinely fun and challenging to play.

One minor correction (it may well be different for the reviewed Jap version?), you don't have to repeat the falling stage every time... if you get killed at the end of the horiontal section then you get the option to start at the beginning of the horizontal section again, as if you'd just finished the vert section complete with the score you got.
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