Havok

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Established: 1998
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Founded in 1998 out of the computer science department in Trinity College, Dublin, Ireland, Havok has become a key middleware provider for developers and special effects in the games and movie industries.

Working in partnership with platform holders and major publishers and developers, including Sony, Microsoft, Midway, EA, Ubisoft and Activision, Havok’s cross-platform, professionally supported technology is available for Wii, PS3, PS2, PSP, Xbox, Xbox 360, GameCube and PC.

Its middleware can be found in some of the world’s best known titles, including Halo 3, MotorStorm, Stranglehold, BioShock, Half-Life 2, Crackdown and Lost Planet.

In the movie industry, Havok tools have be used in the creation of special effects Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

The company has offices in San Francisco, San Antonio, Stockholm, Calcutta, Munich, and Tokyo, and was acquired by Intel Corporation in 2007.


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