The SPOnG mailbox today saw proposed specification for the N-Gage 2 land in it, not unusual given that on a daily basis we receive such emails from alleged insiders with Hotmail accounts.
So why do we pay these any attention? Because what was offered is an almost exact version of the mooted specs we saw during the recent Games Developers Conference in San Francisco.
It reads:
330-MHz Central Core with Floating Point Unit ARM1136JS-F
220-MHz Digital Signal Processor for Audio TMS320C55x
Video Playback and Image Display Imaging Video Accelerator
VGA 30-fps Encode/Decode Full-Motion Video
2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP
TBDR (Tile Based Deferred Rendering)
200Mhz clock speed
360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels
ITC - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision Independent from Buffer Depth
FSAA4Free - Supersampling Full-Screen Anti-Aliasing With No Performance Lose
DOT3 Per-Pixel Lighting Support
Spherical Harmonics Lighting Support
Bilinear, Trilinear, Anisotropic Texture Filtering Support
Vertex Shader 1.1 Programmability with Skinning
Curved Surface Processing with Fractional Tesselation and Support for Differing Levels-of-Detail on Neighboring Patch Edges
PVR-TC (PowerVR Texture Compression)
Multi-Texturing
Fully Programmable 3D T&L (Transform & Lighting)
Over 2.5M-tri/sec
SPOnG has had it confirmed that Nokia will be making a substantial announcement at this year’s E3,
with the firm looking to bolster its N-Gage offering with a revised QD model and a new machine in the works.
It is however, something of an irony that, should these specs prove true, the N-Gage will pin its future on PowerVR, the technology that failed to impact in the minds of mainstream gamers so spectacularly when deployed by Sega for the Dreamcast.