Last week Nintendo and Sony met in the town square of Videogame Town to duel it out over the portable gaming market moving into the next generation.
The encounter seemed like a fair match – The old master, having been burned by dealing with the young upstart back in the early nineties, sought to assert its position as owner of the handheld sector. Sony, bullish after a decade of rampant success, saw no stumbling block in showing its PSP, a portable PlayStation 2 no less, to an eager industry.
But Nintendo had come somewhat better armed. With both machines launching pretty much side by side, Nintendo delivered specific release dates, price points and battery life. Either one of two things could have happened.
Either SCE saw Nintendo’s announcement and decided to hold its own for a later date, perhaps to allow for a reassessment of certain R&D procedures, financial margins and global logistics; or else it simply didn’t have the information to hand.
Aside from the wild speculation about pricing, some of which stems from SCE executives who seemingly had missed last minute briefings to keep mum, the issue of battery life of the embryonic handheld rocketed to the top of the industry’s thinking.
And the situation has been compounded by Sony's reticence in showing the PSP running with an internal battery, with demo units all seeing a rather bulky satellite power supply. To date, there has been one picture of the PSP running without this battery, enclosed behind a case at TGS.
And current rumour has been suggesting that the PlayStation Portable may launch with a play-time power life as low as two hours, a disaster if proven true. Contacting SCE’s press office today, the official line is still no comment. “We've not made any announcement about PSP battery life (same for price), and as with any speculation, we don't make any comment on it,” said a spokesman this afternoon.
And in other news, stories from disgruntled developers are staring to surface in the UK telling of harsh coding guidelines, centred around battery usage, for the machine.
The heavily delayed preliminary development sets are said to include stringent requirements on battery use, including screen usage, UMD access and processor usage routines, all of which are described by some sources as restrictive.
The main cause for concern for possible purchasers of the PSP is that if these rumblings prove to have substance, a heavily restricted development drive centred on power conservation will impact negatively on the quality of software it can deliver.
Heat issues have also cropped up in various outlets, with many claiming the PSP is alarmingly hot to touch.
Talk has today emerged of a revised development kit featuring solid-state test power cells and a power usage emulator, though this couldn’t be confirmed at time of press.