Criterion has announced that it has completed development of a substantial suite of middleware for Sony’s looming PSP handheld, expanding the perceived early software line-up the machine will be able to muster when it hits retail later this year in Japan, followed by the western release early 2005.
The RenderWare toolchain is based around the award-winning middleware solution deployed by Criterion that has enabled multi-platform releases of some of the world’s biggest games, including Sega's Sonic Heroes and Rockstar's Grand Theft Auto 3 and Vice City.
David Lau-Kee, Criterion's CEO comments, "PSP is a truly revolutionary platform, and it has been a pleasure to work on it. Demand from RenderWare users for support for PSP has been phenomenal, and we're looking forward to delivering the full RenderWare toolchain for PSP to them. RenderWare has long provided the underlying power behind many AAA videogames, and in an increasingly high-stakes world, is a brand that people know and trust to deliver. Producing RenderWare for PSP reinforces Criterion's commitment to empowering the publisher and developer communities with open, flexible and future-proofed production solutions."
The news that Criterion is at deployment stage with its development suite has been seen as one of the most important points in the emergence of the PSP by analysts, with the clouds of doubt that surrounded the machine's launch beginning to evaporate. Given the timeframe and development load involved in making portable games to around the same specification of those seen on the PlayStation 2, many analysts have doubted that a sufficient launch line-up would be achievable.
This news also adds weight to recent talk that will see a version of either Grand Theft Auto 3 or its Vice City semi-sequel getting an outing on the power-handheld within the early release cycle of the PSP.
Expect more meat on the bones of this story within the next couple of months.