Following its success with South Park: The Stick of Truth, Obsidian won't be going it alone because, with one exception Kickstarting big games just won't work for console games.The team has really impressive track record with work with AAA titles such as
Fallout,
Knights of the Old Republic and
Neverwinter Nights, and its own ongoing Kickstarter project
Pillars of Eternity but CEO Feargus Urquhart can't the latter course of action being any good for big projects.
"I would love to say that I could go up on Kickstarter," he tells
CVG, "and raise $15, $20, $30 million dollars to do our own big triple-A console game. But the reality is - minus Star Citizen - that's probably a little bit of a pipe dream. When it comes to making bigger console RPGs, us working with publishers makes sense."
Are consoles an evolutionary deadend for creative game development? Mere publishing channels for PC creatives? What do you reckon? Tell us below.