Crysis 3- "It’s Always Been About Graphics Driving Gameplay" says Crytek Boss

Games are Art doesn't even get a look in.

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Crysis 3- "It’s Always Been About Graphics Driving Gameplay" says Crytek Boss
You really can't fault Crytek topman Cevat Yerli from taking the position that looks trump everything else when it comes to video games. After all his company makes its living from looks. But when he says that looks lead games, you've got to be a bit concerned.

“People say that graphics don’t matter,” Nope, one says that. Anyway, Cevat Yerli continues, “but play Crysis and tell me they don’t matter. It’s always been about graphics driving gameplay.” Woah. Way to make a non-argument into a fight. He goes on...

“In Crysis 3 it’s the grass and the vegetation, the way the physics runs the grass interact and sways them in the wind. You can read when an AI enemy is running towards you just by observing the way the grass blades...

“The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values are – paired with the art direction, making things look spectacular and stylistic is 60 per cent of the game.”

Good to know that sound, AI, game-play systems and the other things that usually make a game better than a pretty face get a slight look in too. Those of us who remember Rise of the Robots, of course, might beg to differ.

Via Xbox360Mag


gnbi 13 Apr 2013 03:10
good graphics don't make a good game.
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