Irrational "Thinking About What's Next" For Bioshock IP

While making Bioshock Infinite "as awesome as we possibly can"

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Irrational "Thinking About What's Next" For Bioshock IP
So, Bioshock Infinite is nearly ready - four weeks of dev left - so what's next for the franchise? We found out by asking Irrational’s level designer, Sean Elliott...

"That’s one of those questions that we can’t answer, because we’re so busy on this game. We just got the additional four weeks to make BioShock Infinite as awesome as we possibly can - to wipe out every bug that QA’s been able to find in the remaining time, and to put the polish that we really want to get in there.

"Although we’re thinking about what’s next, it’s... definitely not foremost on our minds at the moment. But, what I can say is that Irrational... hopefully, this project is a testament to our willingness to consider and explore a tonne of different things in the pre-production phase, before truly committing to it."

Full interview is right here.
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