Moore: Wii U Not a 'Transitional Platform'

Company COO backs Nintendo future.

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Moore: Wii U Not a 'Transitional Platform'
Peter Moore has wasted no time in his new position as Electronic Arts COO to back Nintendo's upcoming Wii U, questioning the future direction of Microsoft and Sony in the process.

"People will start talking about [the Wii U] being a transitional platform. And I don't think that's going to be the case," he told IndustryGamers in a recent interview.

"And here's why: the [tablet] controller [is huge]. This is not about specs any more... This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?"

Moore added that the industry is reaching something of a cap on how much graphical improvements can wow audiences in the future. "Look, you saw Battlefield - how much better could this stuff look at some point? There's a point of diminishing returns... I don't even know if there's anything better than 1080p.

"I don't know what Xbox and PlayStation's plans for their next platforms are, but it's not going to be hanging on graphic fidelity. I guarantee you that."
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Comments

Ryan550 9 Aug 2011 15:18
1/1
I think that a lot of gamers (obviously still the minority though) now realise that the most powerful console does not mean "best" as many things come to the mind of gamers when they hear of a systems power..

"is it more difficult to develop for?" - "Is it more costly to develop for?"

The PlayStation 3 was obviously the most powerful machine of this generation of consoles but many Xbox 360 ports of games were better due to it being more difficult to port to the PS3.

It would be much more time consuming (and costly too) to port a game from the PC to PS3 and then to Xbox 360 rather than port the 360 version to the ps3.

other than that, you have system exclusives which (in my opinion) is not particularly worth buying a new system for so yes I agree with Peter Moore when he says that the next systems will not be hanging on graphic fidelity especially since both the PS2 (despite its head start before the Xbox and GameCube) and the Wii have proven that consoles don't have to be the most powerful in specs in order to be the number 1 seller.

Developers rarely get a chance to get the absolute most out of a system in terms of power any ways so I am glad that it is no longer about "which system has the most power?"
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