Crystal Dynamics' studio head Darrell Gallagher has explained that Lara Croft needed a reboot because she'd past the point of continuation.“A reboot for us felt like the necessary thing to do," he explains. “Lara had hit her apex in how she was before, and we didn’t really feel we could take that any farther. It was a chance to look at everything again, bring new people in who had been interested in the franchise before but didn’t feel like Lara was modern enough."
Diving full on into marketing speak, however, 'global brand director' for CD, Karl Stewart says that, "The Trilogy games weren’t official reboots for us.
"They were just Crystal’s interpretations of the game as it was. We see this as a fully fledged reimagining.”
We have literally no idea what that actually means.
What is explained to Edge, however, is that "Rather than portray the experienced adventurer of games past, the new Tomb Raider puts players in control of a young Lara Croft, fresh out of university, who finds herself shipwrecked on a Japanese island, a nervous young girl more interested in getting out of dangerous caverns than into them."
Source:
Edge