Soon to be SPOnG columnist, Cliff Harris, has a long and respected track record when it comes to developing video games. After working with Peter Molyneux's Lionhead Studios and Will Wright's Maxis, he started Positech games in the UK. These include
Kudos and
Kudos 2,
Democracy (and 2) and
Rock Legend.
As largely a one-man operation (Cliff codes and designs his games as well as selling them from the positech website), publishing games for Windows and Mac PCs, he also knows a thing or two about how a company can suffer from games piracy - and this is despite Positech's games coming in at around the £10.
So, unweighed down by corporate bullshittery, Cliff decided to go and do something very, very simple indeed: he asked people why they pirate games. You can read his full posting over at
Positech, but we'll provide a flavour here.
He covered issues as obvious as 'Money' ("A lot of anger was directed at the retail $60 games, and console games"); 'Digital Rights Management'' ("the extent to which DRM is turning away people who have no other complaints is possibly misunderstood"); 'Digital Distribution' ("Lots of people claimed to pirate because it was easier than going to shops").
Not only that, he also came up with solutions such as never using DRM and lowering prices for his games. His conclusion to the exercise in opinion gauging?
"I'll never make millions from them, but I think now I know more about why pirates do what they do, I'll be in a better position to keep doing what I wanted, which is making games for the PC."
We would urge you to read the entire posting over at
Positech.