While attending the
XMediaLab Conference and Asian Game Developers Summit 2006 in Singapore, Ian Livingtone (Eidos’ worldwide head of Product Acquisitions) gave his thoughts on games development, funding and passion to a local media outlet.
The interview with Singapore-based Todayonline touched on the local Media Development Authority's (MDA) Digital Content Development Scheme which apparently enables up to SG$150,000 (£50k) to be granted for new digital content including video games. And it doesn’t stop there, the MDA’s Invigorate program, can grant $25,000 (£8.5k) to Singapore-based teams to develop mobile games.
Livingstone’s comment was telling, "I wished we had that in the United Kingdom!”, before he laid into this host nation’s lack of creative spark. "The tendency here is to make copies of previous games, rather than to think about what the world hasn't seen before or what new games haven't been done before”.
On a brighter note, he then went into what SPOnG must assume is Eidos’ advice to games developers in general, "You must try. It's better to try and fail than not to try at all. Do whatever you can, sacrifice what you have in order to make it happen, passion is crucial.”
Finally, in what can be seen as either misty-eyed or Zen-like, Livingstone exited the interview with the following sage advice which played on his start in the industry, "We didn't do it for the money. We did it because we believed in what we are doing. If you are driven by passion, even if you don't find success, you will find happiness”.