Divine Divinity, launched in 2002 was critically acclaimed for its depth and level of interactivity. In Beyond Divinity, Larian Studios takes what made Divine Divinity so deeply appealing, and pushes it one step further. Using an enhanced version of the original engine, the final product delivers infinite character development, unparalleled levels of interactivity, a wide variety of enemies; tons of quests and a brand new combat system. By catering to all of these elements with equal levels of importance, Beyond Divinity will truly deliver a total RPG experience.
Previously promoted as Riftrunner, the creators felt that Beyond Divinity would better convey the true spirit of the game while taking full advantage of the success of the original game. While Larian Studios could have settled for riding on the success of the original game, fans will be very pleased that Beyond Divinity introduces an entirely new universe, new storyline and a new race.
Swen Vincke, the project leader for Beyond Divinity said "We had a lot of people who didn't make the immediate link with Divinity when they heard the name Riftrunner so it made sense to put the word Divinity in the title. The new name also reflects our attitude towards the game - a golden opportunity to develop further the gameplay mechanics we started to explore in Divine Divinity."
In Beyond Divinity, you become soul-forged with a Death Knight. Your fate is to spend the rest of eternity bonded to this creature of evil, unless you can undo this curse. You and your unlikely partner embark on a great adventure to unlock the secret of rift-running ? your only answer to this life of darkness.
Beyond Divinity is due for release on PC-CD ROM during the first half of 2004. For more information on Beyond Divinity, visit www.beyond-divinity.com