Mattel Interactive Announces New Title For The Playstation 2

Eternal Blade to broaden Mattel’s product roster and to lead the way toward next-generation gaming.

Posted by Staff
LOS ANGELES — May 11, 2000 — Mattel Interactive, a leading publisher and developer of home entertainment software, today announced Eternal Blade (working title), one of the first
Role-Playing Games (RPG) to be released for the PlayStation 2 computer entertainment system. The new title will deliver spectacular, completely original gameplay, designed to take full advantage of the console’s advanced animated-movie quality graphics with detailed environments, processing capacity and Dolby-quality sound.

“We’re proud to be one of the first publishers out of the gate with such a strong RPG title for Sony’s next-generation console,” said Bernard Stolar, president, Mattel Interactive. “This title marks a significant milestone for us in offering our high-quality interactive entertainment across all major gaming platforms and audiences.”

Eternal Blade: Set in an original fantasy world, Eternal Blade will be among the first completely original role-playing games (RPG) for PlayStation 2. The product will be created from the ground up to be a
high-action, console-style RPG that allows players to control up to four characters in combat and will provide users with an easy-to-use, intuitive interface. The characters in Eternal Blade will possess unlimited character growth and flexible development -- fighters will be able to develop spellcasting abilities and rogues and thieves will be able to improve their fighting skills and use of various weapons. Unlike other RPGs, combat in Eternal Blade will take place in real-time and will not “break-away” to separate cut scenes. A dynamic and interactive camera will enable players to see the action from multiple perspectives and they will never miss a moment of their adventure.

Taking full advantage of the advanced graphics and processing ability of PlayStation 2, Eternal Blade will boast top-notch graphical effects. The artwork is superbly rendered in real-time 3D, so gamers can expect to see and experience immersive, realistic environments and incredible special effects including full radiosity, an advanced character animation system and procedural effects for grass and animated plants. The title will also utilize a 3D particle system for spells and other special effects. Taking inspiration from popular RPG franchises, Eternal Blade’s characters, monsters, spells and weapons are all larger than life, while keeping their roots firmly planted in a traditional “Swords & Sorcery” style. Eternal Blade will also offer single player and multiplayer support for two to four players.

Eternal Blade is scheduled for release in Summer 2001.
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