LOS ANGELES – Jan. 31, 2002 – Victory at any cost! Microprose is bringing the wildly successful Tactical Ops to retail stores in Spring 2002 for the personal computer. Powered by the award winning Unreal technology, Tac Ops: Assault on Terror features advanced graphics, new maps and skins, and improved code and animations available only in the retail version of the game.
“Tac Ops: Assault on Terror takes full advantage of the dynamic capabilities of the Unreal technology to provide a fast-paced, action-packed gaming experience,” said Jean-Philippe Agati, senior vice president and head of label for Infogrames, Inc.’s Los Angeles label. “Tac Ops: Assault on Terror is everything gamers want in a team-based military shooter — knuckle-whitening action, a wide range of missions in realistic locations and powerful, real-world weaponry. In addition, the game is already supported by a massive fan community.”
Tac Ops: Assault on Terror is a team-based, semi-realistic counter-terrorism game in which gamers choose to play as a member of Special Forces or as a Terrorist. Teams are thrust into high-octane counter-terrorism scenarios that include rescuing hostages, capturing hideouts and defending vessels, depending on the side the player chooses. The game features an engaging single-player campaign as well as a robust online and LAN multiplayer experience, courtesy of the Unreal engine.
Tac Ops: Assault on Terror features 18 highly detailed maps, including the most popular levels from the current, downloadable “Beta” version of the game, as well as several completely new and exclusive areas designed specifically for the retail release of the game. Mission locations have been created to look hyper-realistic and offer great variety, from the vast barren deserts of the Middle East to the deep snows of the Antarctic and from towering hydro-electric plants to crowded urban cityscapes of the United States.
An arsenal of devastating real-world weaponry is at the players’ disposal, including pistols, sub-machine guns, shotguns, assault rifles, sniper rifles and grenade launchers.
To complete a round, one team must accomplish their objectives or eliminate every member of the opposing team. Between rounds, surviving players are awarded cash for eliminating enemies, rescuing hostages and discovering evidence. Money allows team members to buy new weapons, armor, explosives and high-tech military gadgetry before the next round begins. Money is deducted if hostages are killed or if players eliminate teammates.
Tac Ops: Assault on Terror is being developed by Paris-based Kamehan Studios and will debut in Spring 2002.