Escape From Monkey Island, which debuted on the PC last year to great critical acclaim, brings all the ingredients from this classic series to life on console for the first time.
The latest game retains all the humour, engaging game play and fresh puns which have turned the Monkey Island series into a genre in their own right. It is highlighted by hundreds of challenging puzzles amidst dozens of rich and brilliantly rendered backgrounds, enhanced for the first time by the PS2's superior graphics. This includes the best ever version of the famous Monkey Island insult generator game, with new and improved insults to be used for arm wrestling and other hilarious occasions.
Escape from Monkey Island continues in the tradition of its award-winning predecessors and was developed by the team that created LucasArts' irreverent classic Sam and Max Hit the Road. Escape from Monkey Island for PC has been nominated by the Academy of Interactive Arts and Sciences in three categories for the 2001 Interactive Achievement Awards, including PC Adventure Game of the Year.
Escape from Monkey Island for PS2 features an original cinematic story full of drama, intrigue, and of course, highly amusing humour:
"For the past 10 years owners of PC's have solely been able to enjoy Monkey Island, one of LucasArts' premier brands," says Tom Byron, director of product marketing for LucasArts. "Escape from Monkey Island gives PlayStation 2 players the chance to be captured by this clever and comical graphic adventure series."
Although the story and characters will be familiar to all those familiar with the previous games on PC, but this chapter is fully original and works completely as a 'standalone' adventure, with no prior knowledge necessary:
'Escape from Monkey Island' finds Guybrush Threepwood and his new bride, Governor Elaine Marley-Threepwood, returning to Melee Island from their honeymoon. They quickly discover Elaine has been declared dead, her Governor's mansion is scheduled for demolition, and the slick, yet hauntingly familiar politician, Charles L. Charles, is gunning for her job.
While Elaine scrambles to launch a re-election campaign, Guybrush is dispatched on a seemingly trivial legal errand that catapults him into a maelstrom of thievery, voodoo, and experimental prosthetic devices. Armed only with his sharp wit and an uncanny ability to hold his breath for ten whole minutes, our hero navigates ever deeper into a villainous scheme to wipe out the Tri-Island Area using the fearsome power of the Ultimate Insult. Can Guybrush make the Caribbean safe for fun-loving, grog-swilling pirates, or will the twin forces of heckfire and unbridled capitalism bring an end to the swashbuckling merriment?