David has been writing games since 1983. He has worked on more than 30 published titles to date, on a large variety of different systems ranging from the ZX Spectrum to the PlayStation 2. David was lead programmer on several of the console versions of the "Mortal Kombat" series developed by Probe for Acclaim in the mid-90's, including the million-plus selling Megadrive version of "Mortal Kombat 2". More recently, David has specialised in developing games for handheld systems.
He programmed the Game Boy Color versions of "Driver" and "Space Invaders" for Crawfish and was the lead programmer for Electronic Arts' "Medal of Honor: Infiltrator"on the Game Boy Advance. David’s experience in 3D includes writing high level graphics pipelines, world management systems and both artificial intenlligence and game control systems for a number of high-end console formats.
In 2003 he co-founded Razorback Developments, where has been responsible for managing the production of all developed games.
David Leitch's first video game work that SPOnG is aware of is the 1990 title, "NARC" (Spectrum 48K) as Lead Programmer.
David's most recent involvement was as Programmer on the 2005 release "Driv3r" (GBA).
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