"This is the super hard part, making something so soft, like smoke, feel like it's got that impact", is the first line of this dev diary for Sucker Punch's follow-up to the whelming InFamous 2. Makes you sort of worry a teeny bit.
After all, smoke... well it's sort of been done quite well, quite a lot in video games for quite some time hasn't it. But maybe there is more to this than meets the eyes and ears... watch on gentle reader: