Sony Europes EyeToy series has made huge strides in the field of fun and accessible party video games. The games use a USB camera and allow the player to project his or her image onto the screen, and, facilitated by relatively simple digital technology, use their very likeness to interact with objects in the game world its a wonder nobody had thought of it before! The first iteration, EyeToy Play, featured a number of games, from keepy-uppy to kung fu fighting, and its successor, EyeToy Groove, included a number of licensed popular songs and challenged players to dance to them in a pre-determined sequence. March 2005 saw the release, by the American arm of Sony Computer Entertainment, of Monkey Mania, a new EyeToy title featuring the characters from the Ape Escape series on the first PlayStation. Last years SEGA Stars showed the possibilities of using the EyeToy to control play in a 3D environment. Now SCEA take the first-party series one step further with EyeToy: Antigrav, in which gamers must use their head and hand movements to control a futuristic hoverboard rider and guide him down a track.
The game uses advanced face and motion recognition technology to watch your every move. You control the rider of your antigravity board by leaning, ducking, jumping and moving your arms, providing a gaming experience that requires more physical exertion than most. Race along five different tracks, past huge skyscrapers and flying cars in an exciting futuristic environment. The ambitious game even allows you to grind skyrails and get massive air from bouncing off antigravity pads, pulling crazy tricks as you do so. Eight different riders from four different clans are available for selection. Driving innovation for the versatile EyeToy peripheral, SCEA look to have created the most immersive camera-gaming title yet.