Medieval: Total War - PC

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Medieval: Total War (PC)
Viewed: 3D Third-person, floating camera Genre:
Combat Game
Media: CD Arcade origin:No
Developer: Creative Assembly Soft. Co.: Activision
Publishers: Activision (GB)
Released: 30 Aug 2002 (GB)
Ratings: 11+
No Accessories: No Accessories


Shogun Total War and its subsequent expansion packs, Mongol Invasion and Warlords Edition were extremely well received by the industry’s RTS fan base. Medieval: Total War follows in its wake, and will quickly establish itself as the best in the series.

Set in four centuries spanning from the preaching of the first crusade in 1095 to the fall of Constantinople in 1453, Medieval: Total War takes everything that was compelling about the critically acclaimed Shogun: Total War and adds new levels of depth, accessibility, gameplay and strategy.

Medieval: Total War isn’t by any means a peaceful game. In fact without the presence of mass conflict and stubborn leaders bent on conquest, there really wouldn’t be anything to. Bottom line: war and video games work well together.

Your task, playing as any one twelve reputable factions, is to fight strategically and tactically sound battles and win. The story does help to drive the game forwards, but the feeling of victory after a long gruelling battle is more rewarding and a far greater incentive to keep playing, perfect your tactics, and push the goal posts of victory even further. Potentially, there are limitless amounts of playing to be had with Total War.

In terms of content and variety, Total War can stand proud as one of the most extensive RTS games available. A collection of 10,000 warriors, fully destructible buildings, improved AI, detailed visuals and terrain, real-time sieges, in-depth character profiles, a new map system, special characters and a mindblowing multi-player option are just a selection of what Medieval: Total War has to offer. We don’t see what else Creative Assembly could have done to make it a better game.