Buzz Lightyear of Star Command - PC

Also known as: Les Aventures De Buzz L'Eclair

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Also for: PlayStation, Game Boy Color, Dreamcast
Viewed: 3D Third-person, over the shoulder Genre:
Media: CD Arcade origin:No
Developer: Traveller's Tales Soft. Co.: Disney Interactive
Publishers: Ubisoft (GB)
Disney (GB/US)
Released: 6 Jun 2003 (GB)
9 Feb 2001 (GB)
Oct 2000 (US)
Ratings: 3+
Accessories: Control Pad


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Buzz Lightyear was arguably the most popular character from the two-part series of animated movie classic Toy Story. To further secure his position in the market place, Buzz Lightyear of Star Command has been produced for the video games industry across multiple platforms. The PC development should prove to be the most advanced, at least technologically. But does this prove to be the case?

While not as visually impressive as its big-screen incarnation, Star Command does have a lovely set of textures and animations that make it pleasing to the eye. Gameplay, however, is what will ultimately differentiate a good game from a bad game, and Star Command does indeed fall into the positive of the two categories. You will begin the game on a simple mission to beat one of your many foes to the finish line. But there are robots, tanks, and other projectile materials that will attempt to negatively influence the outcome of your race along the way. Fortunately, you have been given a healthy energy meter that makes Star Command very forgiving for a younger audience. The game’s camera is sometimes a little too sensitive, but it is a necessary requirement due to the fast pace of the game. Buzz’s inventory is also quite extensive, with as many as 45 different weapons and pick-ups to discover throughout the game’s fourteen levels. Game environments take place over seven bizarrely named planets, including Jo-ad and Flamar.

When you consider Star Command’s target audience, you will realise just how well it has been developed. It offers a consistent learning curve, along with an easy-to-control and popular lead character, and that’s all a youngster could ask for.