Reviews// Motorstorm: Apocalypse

Posted 9 Mar 2011 16:03 by
But unlike other cities, this one is falling prey to the aforementioned mega earthquake. As a result, it is literally falling down around you as you race through the streets, and across its rooftops. And this is is Apocalypse's big thing, its USP, the thing that is meant to make it better than perfect.

Instead it makes it different to perfect. The randomness of the changing tracks makes for variety, and some would tell you that that is the spice of life. But it is not the spice of racing games. The purity and beauty of Motorstorm: Pacific Rift was learning the vehicles, learning the tracks, knowing exactly where to boost and where to conserve boost, what line to take, the apex of every bend; where the shortcuts were. Here it's all negotiable, malleable, fluid. And that may make Apocalypse a better game to your mind. To mine, however, it does not!

Linear? Thinnier!
The game is organised, once again onto the main game: The Festival and the side games: Wreckreation. But unlike the previous games, where the festival was a fairly free-from affair, where there were many races open at any one time, and you did not have to finish all of them successfully to proceed, it's now gone all linear. Again, it's a tweak, but it doesn't feel like an improvement.

As well as the gameplay, Evolution has tweaked (fucked around with) the soundtrack of the game. Whereas Pacific Rift placed Nirvana and Slipknot alongside Simian Mobile Disco and Qemists, Apocalypse seems to have a mixture of scored soundtrack and crap we've never heard of. It may be perfectly aimed at the game's target demographic. But as someone who played the living crap out of the previous two games, I think I AM the target demographic, and I don't like it.

In fact the only thing they have not improved is the AI. As always, as the game gets more difficult, the computer controlled drivers become more insanely aggressive and counter-productively obstructive.

Instead of trying to win the race, the AI just tries to make you lose. This kind of man-marking is fine in a team sport, but in an every-man-for-himself, winner-takes-it-all game like this, it's just annoying. They'll spend every last bit of boost to get in front of you, then slam the brakes on. Or they merrily T-bone you into a buckled bridge stanchion even though it results in them wrecking too. This was the only part of Motorstorm 1 and 2 than needed tweaking. It’s the only part that remains untouched.

Mess with Perfection
So, Evolution messed with perfection, and unsurprisingly, they fucked it up. They gave us a game with a naff story line, laughable cut-scene animation, a dross soundtrack, tedious 3D visuals and some annoying gameplay quirks.

The result, however, is somehow more than the sum of its parts. Which, when you look at that list of parts, is a good thing indeed. As it is Motorstorm: Apocalypse completely defies typical logic and maths. Everything about it, when considered in isolation is worse or much worse than the previous games in the series. But in toto, the game itself is compelling, exciting and addictive.

It's a testament to the underlying quality of the Motorstorm franchise that, even when they monkey with all of the elements, improving none of them in isolation, the game as a whole shines through. This is not my favourite Motorstorm game. But it's better than NO Motorstorm game, and with local four-player split-screen, it will be a favourite in our underground gaming nerve centre for months to come.

Conclusion
Unless you've got a whole lot of awesome, it doesn't pay to mess with perfection. Motorstorm: Apocalypse does not hold a candle to Pacific Rift, but it's still a great racing game.

SPOnG Score: 86%
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Comments

leary123 13 Mar 2011 12:26
1/9
i cant belive they sent you a review copy. that review was the worst review i have ever read. its was a moaning self centred load of spoilt brat remarks. you should really quit doing this
Open Minded 13 Mar 2011 14:35
2/9
I think it's great to have differing reviews of any game. Good readers detect bias for what it is (bias) and some may even recognize a reviewer's spin / thoughts as something he/she himself may relate to. In other words, I'd have been quite okay with standard fare Motorstorm, just with new environments and a few less drastic "tweaks". Whether or not I like this reviewer's writing style, his thoughts sound kind of like how I think sometimes. So, before I delve much deeper into my own biases, this review results in nothing more (nothing less) than a "try before I buy" decision.
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Anon123 14 Mar 2011 18:42
3/9
It doesn't suprise me that this site is unheard of. With reviewers like yourself, it's going nowhere fast. Terrible review from a bias or unbias point of view
val 15 Mar 2011 12:23
4/9
@leary123 I git a testversion too and agree with Marcus. It's not as good as I hoped, yet a nice Game and at least a PS3 game featuring 4player offline multiplayer. But beyond its great presentation, it actually got its flaws
SPInGSPOnG 15 Mar 2011 17:38
5/9
@leary123 Wow. A guy who can neither punctuate nor capitalise criticising one who can use obdurate correctly.

Yours was the worst pathetic anonymous forum post I have ever read, you should really quit doing this.

The review: I largely agree with.
Murcie 16 Mar 2011 09:35
6/9
Definitely going to be a try-before-buy. I loved the original MotorStorm but something about Pacific Rift didn't really keep me coming back for more like the original did. Apocalypse looks like it has winning credentials but judging from the reviews I've read it may be a bit sketchy.
Jimbo 28 Mar 2011 15:58
7/9
I played this with a friend who managed to get hold of a copy a couple of days ago and to say it is jaw-dropping is an understatement.
It is intense on another level.
Did this dude play the same game because the review is a crime.
Uberstorm! 30 Mar 2011 18:57
8/9
Ha ha, good review, has just stopped me pre-ordering it from Amazon UK, I will continue battling against the bitchin' AI of Pacific Rift and wait until the price comes down. Shame about the soundtrack which has just totally added to the sheer joy of mechanical mayhem and carnage in the previous two PS3 games.

Good one, Rod Todd, fanboy shot down in flames!
FuriousStorm 8 Apr 2011 16:00
9/9
I agree the story is rubbish, but thats why you can just hit 'x' and load the next level, without watching the rubbish cutscene. No big deal there, surely its better than no story, but what the hay!
I'm hearing a lot of 'This isnt Motorstorm...Blah ...Blah'.
Can I ask what you expected of racing around in a city, apart from tarmac all the way! Driving at breakneck speeds, buildings falling down around you, massive explosions left right and centre etc. There is water to cool your engine and fire to overheat your engine, massive jumps & various routes. Also first few tries on a track, you'll be hitting everywall & anything else in the way.. This sounds just like motorstorm to me!

Anyhow 86% is a good score especially from someone who states they dont like the game! By the tone of the review I was expecting 70-75%.

P.s I loved the original MS & also the great game that was Pacific Rift.
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