Reviews// Motorstorm: Apocalypse

Posted 9 Mar 2011 16:03 by
I'm not going to say Motorstorm: Pacific Rift (reviewed here by me) was five percent off perfect. Any such claim will be self-evident to anyone who ever played it and a wasted entreaty to those too stupid or obdurate to have done so.

But Motorstorm: Pacific Rift was as near as damn it a perfect game. OK, I lied, and I did said it. And it feels pretty damned good to have done so. It featured superbly designed tracks, awesome vehicles, a soundtrack that was totally off the hook and a four-player split screen mode that was a time thief of the very highest order.

The dynamics of the modern video game publishing business model requires that every successful game must perforce have a sequel. Every very successful game must transmute into a franchise. The problem with this is that no one knows if the first game in any potential series will be a success - many great games have been dismal commercial failures; many stinkers have prevailed – so, in order to increase the chances of making the grade, developers tend to pre-load first outings with all their best ideas. All too often this leads to a sophomore slump, as the subsequent games in the series rearrange the furniture in a way that will hopefully entice you back into the room.

New Cheap Tat
Not Motorstorm: Apocalypse, though - If we are to stick with the already swiftly tiring metaphor - Evolution Studios have had a massive bonfire in the back garden and burnt all the old furniture, then they went to Ikea with a brand new credit card and maxxed it out on new, cheap tat.

So, when we walk into the new game, while the overall architecture is similar, the ambiance is completely different. They have fucked with perfection; always a dangerous gambit.

"How?" I at this point hope you might ask, because I have prepared a list.

1. Developer, Evolution, has added a storyline to the game.

OK, it's not a very long list, but then, neither is it particularly comprehensive. But I think it gets down to the nub of the matter.

Stories in video games are typically irrelevant. Video games producers do not wish to believe this because they like to imagine that they are movie producers, supplying the audience not with "games" but instead with "interactive entertainment experiences". This is horsecrap.

Put something on screen and we will shoot at it. We do not need to know why! If it moves, it's a target. Put a steering wheel in front of us and we will endeavour to get from here to B in the least possible time. Make it so we can bomb, shoot or ram other vehicles and we will endeavour to get from A to there while causing the maximum possible carnage. See. We don't need motivation and immersion.

Story? Borey
But Evolution has fallen into the same trap as most other publishers, and unlike the previous Motorstorm games, have hung progress through Apocalypse on a storyline.

The storyline goes like this… nope, sorry, couldn't be bothered to pay attention through the tedious cut-scenes and intros and neither will you be able to. I just sat there pressing X until a race started. I mean it JUST DOESN'T MATTER if the city is falling prey to the largest mega-quake in history. It's just a pretext, to slap stupid and dramatic landscape deformation events into the tracks. And when they happen, you are given the chance to press triangle and zoom-focus in on them in glorious 3D. This gets old and tired after, oooh, approximately once.

The fact is that instead of being set in and on the towering majesty of the mesas of Arizona's monument valley, or in the sweaty dankness/fiery splendour of some volcanic rainforest island, Apocalypse is set in the random drabness of some big city. New San Francisgeles, let's say.
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Comments

leary123 13 Mar 2011 12:26
1/9
i cant belive they sent you a review copy. that review was the worst review i have ever read. its was a moaning self centred load of spoilt brat remarks. you should really quit doing this
Open Minded 13 Mar 2011 14:35
2/9
I think it's great to have differing reviews of any game. Good readers detect bias for what it is (bias) and some may even recognize a reviewer's spin / thoughts as something he/she himself may relate to. In other words, I'd have been quite okay with standard fare Motorstorm, just with new environments and a few less drastic "tweaks". Whether or not I like this reviewer's writing style, his thoughts sound kind of like how I think sometimes. So, before I delve much deeper into my own biases, this review results in nothing more (nothing less) than a "try before I buy" decision.
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Anon123 14 Mar 2011 18:42
3/9
It doesn't suprise me that this site is unheard of. With reviewers like yourself, it's going nowhere fast. Terrible review from a bias or unbias point of view
val 15 Mar 2011 12:23
4/9
@leary123 I git a testversion too and agree with Marcus. It's not as good as I hoped, yet a nice Game and at least a PS3 game featuring 4player offline multiplayer. But beyond its great presentation, it actually got its flaws
SPInGSPOnG 15 Mar 2011 17:38
5/9
@leary123 Wow. A guy who can neither punctuate nor capitalise criticising one who can use obdurate correctly.

Yours was the worst pathetic anonymous forum post I have ever read, you should really quit doing this.

The review: I largely agree with.
Murcie 16 Mar 2011 09:35
6/9
Definitely going to be a try-before-buy. I loved the original MotorStorm but something about Pacific Rift didn't really keep me coming back for more like the original did. Apocalypse looks like it has winning credentials but judging from the reviews I've read it may be a bit sketchy.
Jimbo 28 Mar 2011 15:58
7/9
I played this with a friend who managed to get hold of a copy a couple of days ago and to say it is jaw-dropping is an understatement.
It is intense on another level.
Did this dude play the same game because the review is a crime.
Uberstorm! 30 Mar 2011 18:57
8/9
Ha ha, good review, has just stopped me pre-ordering it from Amazon UK, I will continue battling against the bitchin' AI of Pacific Rift and wait until the price comes down. Shame about the soundtrack which has just totally added to the sheer joy of mechanical mayhem and carnage in the previous two PS3 games.

Good one, Rod Todd, fanboy shot down in flames!
FuriousStorm 8 Apr 2011 16:00
9/9
I agree the story is rubbish, but thats why you can just hit 'x' and load the next level, without watching the rubbish cutscene. No big deal there, surely its better than no story, but what the hay!
I'm hearing a lot of 'This isnt Motorstorm...Blah ...Blah'.
Can I ask what you expected of racing around in a city, apart from tarmac all the way! Driving at breakneck speeds, buildings falling down around you, massive explosions left right and centre etc. There is water to cool your engine and fire to overheat your engine, massive jumps & various routes. Also first few tries on a track, you'll be hitting everywall & anything else in the way.. This sounds just like motorstorm to me!

Anyhow 86% is a good score especially from someone who states they dont like the game! By the tone of the review I was expecting 70-75%.

P.s I loved the original MS & also the great game that was Pacific Rift.
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