Reviews// Halo: Reach

Posted 13 Sep 2010 18:38 by
That aside, the enemy AI is worthy of a game of this heft. The same can't always be said of your Noble Team members or of other allied troops or civilians you encounter. One particularly hilarious situation saw the 'hard but fair' Kat and the 'hard but fair' Jorge leaping into a Warthog. Kat took the driver's seat. I went shotgun (not to be confused with rear-mounted cannon, that was Jorge). I waited for Kat to drive the unwieldy vehicle. She was apparently waiting for me to say “Please” or “Come on, love, we'll be late” or some such “Get driving” talk. She remained stoic, the Warthog remained static.

I got out, decided I wanted to drive and off we went – before flipping over about 10 yards later and deciding to walk. This was an anomaly I admit. Not so anomalous, however, were the occasions in which a Noble Team cohort would wander into the line of fire and then complain about it. Things like that happen in wartime, I guess.

I was concerned about the cover system coming into this game as I'd hear different things. This is, after all, an FPS. Well, with Halo: Reach, it's a case of “Find some damned cover, hide behind it for as long as you cowardly well want (or until your shield recovers, which seems to take an age). Do not expect to be handheld, damn it.”

Works a treat for me. I despise complicated cover systems that inevitably leave you where you didn't want to be. Finally, power-ups – including the jetpack. There aren't enough of them and the ones that do exist are never in the right place when you want them. At least that's my contention. I'm patently wrong of course. You will find power-ups (health and ammo too) scattered in a variety of locations where, if you'd had your strategy sorted out and weren't wandering around like a lost kitten, you'd be able to make optimal use.

This review is rapidly turning into a small booklet, so let's look to wrap it up. One absolute stand-out that I hope I experience now that I've decided to play Combat Evolved, Halo 2 and Halo 3 (to be contrary, I've played ODST – I like RTSs) is the respawn.

This is achieved with that beautiful, beautiful gaming addition: hardly any waiting around. You die, you hammer the B button for no good reason other than because it's there, and before you've had the chance to scream, “Hurry the hell up, you Xbox bastard!” you've respawned.

Did I mention that it looks superb? Yes, it does. Sure, every so often I thought I was looking at Mass Effect (without the annoying dialogue) but the changing art styles that could have made a mess all over the screen genuinely create a highly immersive place to play out your fantasies of defending New York from Al Qaeda... sorry, Reach from The Covenant.

C
ertainly there were times when the planetscape with its Constable clouds looked a little too obviously Athena-Fantasy or prog rock band gatefold sleeve #1 from a series of #20 but the environments in which you play UNSC do nothing other than suck you in and keep you there.

Is Halo: Reach worth getting into the series via? I seriously think it is. Is it a plain good game? Yes, it makes for an incredibly playable FPS that has been built using the kind of experience and diligence that benefits the gamer, and which other developers could take tips from – especially in terms of pacing, yes I'm looking at you Infinity Ward single-player devs!

As it stands, and if you refer to the opening paragraph, if a newcomer to Halo like me enjoys the hell out of it, I'd hope that Bungie has not gone all George Lucas and produced a prequel that is not only awful but that makes those entertainments that chronologically preceded it seems somehow worse... not at all.

Conclusion: Putting aside the mythology and hyperbole of the Halo dynasty, Halo: Reach is undoubtedly an immensely playable first-person shooter. It's tremendously good to look at and, musically, to listen to. The plot, while it benefits from background knowledge, doesn't suffer if you're new to the franchise. It's perfectly reasonable as an FPS plot. Combat is fast, well balanced on earth - as it is in the heavens – challenging and never boring. I personally had a few problems hearing some of the vocals. Occasionally some strange behaviour from both good and evil AI will set you a thinking.

SPOnG Score: 97%
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Comments

Jimmer 14 Sep 2010 09:30
1/11
If it's really that good, why am I spending this week's dole money on a scooter for my son's third birthday, rather than buying this?

I am still struggling to purge the memory of the "sphincter" level towards the end of Halol 3. An abomination of game design.
Cfan 14 Sep 2010 10:36
2/11
Bitter.......
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Jimmer 14 Sep 2010 12:41
3/11
Obviously...

Jordanian 14 Sep 2010 18:34
4/11
@Jimmer you could always get a job
Jimmer 15 Sep 2010 09:32
5/11
Jordanian wrote:
@Jimmer you could always get a job


What? And have no time to play games????
TimSpong 15 Sep 2010 10:34
6/11
Jimmer wrote:
If it's really that good, why am I spending this week's dole money on a scooter for my son's third birthday, rather than buying this?


Still no joy with the job? You should do some game reviewing...

Cheers

Tim - heading down south in October for beer and PES - Smith
Jimmer 15 Sep 2010 10:37
7/11
Tim Smith wrote:
Jimmer wrote:
If it's really that good, why am I spending this week's dole money on a scooter for my son's third birthday, rather than buying this?


Still no joy with the job? You should do some game reviewing...

Cheers

Tim - heading down south in October for beer and PES - Smith


Starting uni full-time in 12 days!

I would have some spare time to review games but the pay is awful and I can earn a lot more doing web design.

Let me know when you are down - would be ace to see you.

Captainpugwash 16 Sep 2010 16:04
8/11
The solo game is as good as it ever was(which is great), but the multiplayer game has an unfair matchmaking system, as it puts you in with extremly good players and not players of your level. they should base their multiplayer stats on you kill/death ratio and head shots instead of where you have ranked up in the game, as this only indicates how much time you have played the game and not how you where during these games. head hunter can be extremely frustrating, in one game I got one skull to 25 skulls for the winner, aaarrrgh.(still love the game)
Serpream 17 Sep 2010 17:42
9/11
@Tim_Smith Long time no see. Hows things going? Never heard back so couldnt even get any feedback which is sad.
Halo:Reach is a good game but nothing id go overboard with. I eventualy got fed up of the pure run and gun gameplay and jumped to sonic adventures :(
TimSpong 17 Sep 2010 21:08
10/11
Matthew O'Donnell wrote:
@Tim_Smith Long time no see. Hows things going? Never heard back so couldnt even get any feedback which is sad.


Sorry Matthew, I still have your work and half of my feedback on it, which I've not sent back given that it's not 100%. I'm going to plead busy on this one. And I mean it, getting Joypod onboard as well as a great deal of other SPOnG-related work has meant that I've... let's be honest, I've been plain discourteous.

I'll make time next week. I appreciate the time you took.

For everybody else, Matthew has a very, very interesting take on game reviewing, which treats the reader as a gamer and is highly detailed. I hope to bring you some of his work, when I stop bleating about being busy.

Cheers, as ever,

Tim - from home, you really don't want to see that!
Serpream 17 Sep 2010 21:30
11/11
Wow that is stunning news as I thought I did such a disastrous job or email system marked me as spam (curse of iphone emailing). As you can properly tell I have little confidence in my skills even though people tell me to push forward. I have had to be extremely careful with time due to balancing main work and my website development. I have been trying to search for answers but hard to predict if payoff is worth it. Apologies for emails as might seem abit pushy in which I again apologise. Work as been tense and I have been focusing too much energy into projects. I still highly envy your job so glad you are busy. There are worst jobs to be in that is for sure.

*on Topic* I have specifically bypassed Halo: Reach as a review possibility due to the hype and energy used to just market it vastly feeds off the over loyal fan boy/girl base backing it.
In short it is a risky thing to review if you break down the flaws to their core; sadly that is what I do...
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