Reviews// Halo: Reach

Posted 13 Sep 2010 18:38 by
Does the control system make sense? Does the cover system work? Is the environment consistent and non-disruptive? What's the AI like? Does it sound good? Can I understand it and therefore enjoy my time with it? These are the things I look for in first play-through. I'm going to start with the last one first.

Be warned that there will be times when orders are being given, or directions being offered, or general chatter occurring when you won't be able to hear what on earth the details are. I turned subtitles on, but they only come into play with the cut-scenes. I tweaked the audio settings in order to increase the top end as I attempted to hear through the crackle and pop, to no avail.

I simply had to put up with the fact that every so often I was going to have to live without knowing exactly what was going on. This, on occasion, lead to me getting entirely lost and being told to 'Rejoin the battle in 10 seconds' – a little disjointing to the old suspension of disbelief – and yes, I'm knocking a score or maybe more for that.

Now, the control system. Perfectly acceptable. Not a problem. As this is not an official walk-through, it's a review, I'm not going to detail the controls other than to say that whether you're on the ground, using the much-anticipated jetpack, flying around in space combat or zipping along the terrain in a nifty little Covenant Revenant (think fast-paced bumper car with a BFG, and I don't mean Big Friendly Giant), the control system is perfectly, unworryingly, adequate.

When it comes to the Warthog (a Jeep with a rear-mounted machine gun) however, things go to pot. I thought, “This is a joke, right?” on my first encounter with the flipping flippable, comedic to steer Warthog. I was mistaken. The Warthog, I am reliably informed, is as iconic as a UNSC helmet or a giant The Covenant's ability to stumble silently up behind you and beat your brains in.

Fair enough. I found myself seeking out Covenant vehicles when on the ground though. Bit of a lone wolf me, I don't like being driven or driving other people, not even if they do stand on the backseat firing off several thousand rounds per minute as per the Warthog.

Space combat and its vehicular goodness, well, it is so much fun that I was almost back playing Wing Commander. This is no-frills; it's steer, swap weapons (missiles or machine gun), after-burn, and fire. Bungie's obviously gone for the “Let's make this integral to the plot, but also one hell of a good time” when it comes to the space combat. It's a big, big plus.

Ground combat (and aside from the plot-driving and thankfully brief cutscenes, it feels like 90% of the game is combat) is fluid. There is, however, one flaw for the new-kid (or in my case, new-old-man): I found myself having to consult the manual in order to discover whether the weapon I was thinking of exchanging for one of my two available weapons was better or worse than my current arsenal. Not only that, the fact that there is no way to tell whether the new weapon had more or less ammo than the current stock, lead to some sticky situations.

As criticisms go, even I've got to admit that these are weak ones. They bug me but they didn't stop me ploughing more than 14 hours in one sitting into moving from slaughter to slaughter.

Sure, I was reviewing the single-player so you'd expect me to put the hours in – but I have a sneaking suspicion that I'm going to go back and replay it for giggles. I must also admit, that despite my huge frustration at my own clumsiness (Jetpacks don't descend gently from great height), I never once thought to blame the game while I screamed “Oh, FFS! You can't do that, you big bug bastard!” at the top of my voice.

The AI, you see, does that to you. It's quite formidable, with the occasional slice of “I was not expecting that”. The one that stands out for me concerned trying to disable a large (no spoilers here), well, thing that had to be disabled. Unlike most of the other setpiece combat missions, this was a solo job. Try as I might to take out everything in sight, the mission was proving tricky (I kept getting slaughtered, and as I died hearing some of the little Covenant members apparently laughing at my still warm corpse). My frustration grew as I tried tactic after tactic, and strategy after strategy.

Finally, I opted to ride a Revenant vehicle (think pimped up floaty scooter with a BFG, and I don't mean Best Friend's Girl) through everybody and in through the entrance. Expecting it all to end in tears... of laughter from the Covenant, as all the foes who had been defending the thing-to-disable descended on me, I was surprised. Not by hundreds of Covenant enemy, but by the fact that they all appeared to shrug (I couldn't see them, so I can't be sure) and wander off.
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Comments

Jimmer 14 Sep 2010 09:30
1/11
If it's really that good, why am I spending this week's dole money on a scooter for my son's third birthday, rather than buying this?

I am still struggling to purge the memory of the "sphincter" level towards the end of Halol 3. An abomination of game design.
Cfan 14 Sep 2010 10:36
2/11
Bitter.......
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Jimmer 14 Sep 2010 12:41
3/11
Obviously...

Jordanian 14 Sep 2010 18:34
4/11
@Jimmer you could always get a job
Jimmer 15 Sep 2010 09:32
5/11
Jordanian wrote:
@Jimmer you could always get a job


What? And have no time to play games????
TimSpong 15 Sep 2010 10:34
6/11
Jimmer wrote:
If it's really that good, why am I spending this week's dole money on a scooter for my son's third birthday, rather than buying this?


Still no joy with the job? You should do some game reviewing...

Cheers

Tim - heading down south in October for beer and PES - Smith
Jimmer 15 Sep 2010 10:37
7/11
Tim Smith wrote:
Jimmer wrote:
If it's really that good, why am I spending this week's dole money on a scooter for my son's third birthday, rather than buying this?


Still no joy with the job? You should do some game reviewing...

Cheers

Tim - heading down south in October for beer and PES - Smith


Starting uni full-time in 12 days!

I would have some spare time to review games but the pay is awful and I can earn a lot more doing web design.

Let me know when you are down - would be ace to see you.

Captainpugwash 16 Sep 2010 16:04
8/11
The solo game is as good as it ever was(which is great), but the multiplayer game has an unfair matchmaking system, as it puts you in with extremly good players and not players of your level. they should base their multiplayer stats on you kill/death ratio and head shots instead of where you have ranked up in the game, as this only indicates how much time you have played the game and not how you where during these games. head hunter can be extremely frustrating, in one game I got one skull to 25 skulls for the winner, aaarrrgh.(still love the game)
Serpream 17 Sep 2010 17:42
9/11
@Tim_Smith Long time no see. Hows things going? Never heard back so couldnt even get any feedback which is sad.
Halo:Reach is a good game but nothing id go overboard with. I eventualy got fed up of the pure run and gun gameplay and jumped to sonic adventures :(
TimSpong 17 Sep 2010 21:08
10/11
Matthew O'Donnell wrote:
@Tim_Smith Long time no see. Hows things going? Never heard back so couldnt even get any feedback which is sad.


Sorry Matthew, I still have your work and half of my feedback on it, which I've not sent back given that it's not 100%. I'm going to plead busy on this one. And I mean it, getting Joypod onboard as well as a great deal of other SPOnG-related work has meant that I've... let's be honest, I've been plain discourteous.

I'll make time next week. I appreciate the time you took.

For everybody else, Matthew has a very, very interesting take on game reviewing, which treats the reader as a gamer and is highly detailed. I hope to bring you some of his work, when I stop bleating about being busy.

Cheers, as ever,

Tim - from home, you really don't want to see that!
Serpream 17 Sep 2010 21:30
11/11
Wow that is stunning news as I thought I did such a disastrous job or email system marked me as spam (curse of iphone emailing). As you can properly tell I have little confidence in my skills even though people tell me to push forward. I have had to be extremely careful with time due to balancing main work and my website development. I have been trying to search for answers but hard to predict if payoff is worth it. Apologies for emails as might seem abit pushy in which I again apologise. Work as been tense and I have been focusing too much energy into projects. I still highly envy your job so glad you are busy. There are worst jobs to be in that is for sure.

*on Topic* I have specifically bypassed Halo: Reach as a review possibility due to the hype and energy used to just market it vastly feeds off the over loyal fan boy/girl base backing it.
In short it is a risky thing to review if you break down the flaws to their core; sadly that is what I do...
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