Interviews// Peter Molyneux

Posted 1 Jul 2010 17:26 by
Companies:
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Games: Fable III
'People working for me tend to go insane.' I'm paraphrasing, but that's the general message Peter Molyneux is giving to a student he's chatting with as I wait to steal a precious few minutes of his time at the GameHorizon conference up in Gateshead.

That may sound slightly terrifying, but he's taking the time to actively encourage the chap to apply for an internship at Lionhead, the studio he heads up. This is a man who moments earlier was signing Fable inlay sleeves for another attendee. He might be the games equivalent to a rockstar, but he's also thoroughly approachable.

Hang on, you want an introduction to Mr Molyneux? Well, to slip into thoroughly clichéd territory, he's a man who needs little introduction. Founder of Lionhead, creative director of Microsoft Games Studios' European operations, he's worked on titles such as Populous, Black and White and, more recently, the Fable games. Perhaps more significantly right now, he's also been front and centre in Microsoft's push to get the recently-named Kinect at the top of the gaming agenda. His studio is also the one behind the currently controversial Milo project.

Speaking to him, he's clearly a man who's passionate about his work, while simultaneously keeping a curios distance between himself and Microsoft. He refers to the corporate entity as something distinctly separate to himself, even while praising its work. He's thoughtful and engaged and there's a constant sense that he wants to share more about the projects he's intimately involved with, media training just getting the better of his enthusiasm.

Molyneux at Microsoft's E3 briefing
Molyneux at Microsoft's E3 briefing
Intimately involved with these tentpole projects, or not, before we got to Milo, E3, Fable and the ins and outs of what Kinect means for gamers, I wanted to know if he's still making the naming slip many around the SPOnG office are...


SPOnG: Do you still call Kinect 'Natal' by mistake sometimes?

Peter Molyneux: Yeah. All the time. I have to say 'Kinect' three times before I go to sleep at night. You know, it's like when you say any name a hundred times it becomes locked in your brain and then when it's changed it just doesn't seem right. It's like suddenly you're calling your kid by [a different] name. It doesn't work. But it's going in there now.


SPOnG: I was a little outraged by it. We were talking in a podcast the other week about what we thought they were going to call Natal and I decided it was 'Xbox Space'. It would have been brilliant! And then when they take it into the office they could call it 'Office Space'.

Microsoft's E3 briefing
Microsoft's E3 briefing
Peter Molyneux: Oh, very good. Yeah, I like it.

SPOnG: I thought I'd nailed it, but then the conference came around...

Peter Molyneux: They kept it very secret. I didn't know about... they were very clever. What they did, was they kept calling it different names internally, because there were so many people. So, every week there would be a different name for it. So, with lots and lots of different names buzzing around and Natal being just being the original codename of the South American village, but [the name 'Kinect'] kind of made sense. I don't mind it. I'm completely neutral.


SPOnG: How did E3 go, do you feel? The Microsoft show at the start was something quite different to what you normally get at E3...

Yes, it's a Kinect 'Lifestyle' shot.
Yes, it's a Kinect 'Lifestyle' shot.
Peter Molyneux: It was kind of what I said in my talk. In one sense it was amazingly exciting, it was this nuclear arms race, everyone was rushing from press conference to press conference.

For me I expected a little bit more out of Sony, especially. I thought they were going to really up their game and I was slightly disappointed by their press conference. I think, hats off to Microsoft because they went large. They had the Cirque du Soleil event and then I think the press briefing was über-professional - it was rehearsed so many times it just came across as über-professional.

3DS looked pretty cool. Then just walking round the show, it just seemed that it was bigger than it's ever, ever been before. But the amount of noise that was being generated was just really focused on a few things.
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Comments

Jimmer 2 Jul 2010 09:16
1/8
"the games equivalent to a rockstar"

Oh dear.

I suppose he says this sort of thing enough times some journos might start spreading it around.

I remember when Molyneux described "The Movies" as something the likes of which we had never seen before. It was a Theme Park style micro-management game with a fun little movie-making aside.

I remember when Molyneux said that Black & White was totally original. He got it on the front page of Edge and everything. It turned out to be an okay RTS with a humourous giant animal sidekick that you could either completely ignore or use as an organic Mammoth Tank.

When will the media stop letting Molyneux use them to advertise his mediocre games?

The last great game he made was Populous...
TimSpong 2 Jul 2010 11:07
2/8
Jimmer wrote:
"the games equivalent to a rockstar"

Oh dear.

I suppose he says this sort of thing enough times some journos might start spreading it around.


Come on Jimmer, since when has the term 'rockstar' meant a necessarily good thing? Jon Bon Jovi's a rockstar for goodness sake.

Cheers

Tim
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Jimmer 2 Jul 2010 12:19
3/8
But games journos have been massaging this guy's enormous ego since the early 90s!

I know people who have worked for him and other "rockstars" like Braben and the gruesome twosome who started Codies. Seems their huge egos pretty much ensure that everyone who works for them is deeply unhappy and overworked, while the games they put out are largely overhyped b******s.

They are dinosaurs from the Speccy/C64 age who should have stepped aside after the Amiga/ST.

/rant
DoctorDee 2 Jul 2010 17:13
4/8
I could agree less. And I do. Peter is good for the games industry. So he gets excited, and over-eggs the pudding sometimes... but it's always out of enthusiasm rather than cynical marketing lies. And while his days of making extremely innovative games may be lost to the sands of time, that's because there are and have been far more games since then, and being original is harder to do... but at least he still tries, unlike some. And he's never produced a real stinker, unlike most. So overall, I think he's good for gaming.

I also know several people who have worked for him, none have a bad word to say about him. I know people who have worked for other gaming companies, and many of them were overworked and unhappy.

Jimmer 2 Jul 2010 18:48
5/8
DoctorDee wrote:

I know people who have worked for other gaming companies, and many of them were overworked and unhappy.


Sadly I think this is true of most people in the industry...
TimSpong 5 Jul 2010 08:55
6/8
Jimmer wrote:
DoctorDee wrote:

I know people who have worked for other gaming companies, and many of them were overworked and unhappy.


Sadly I think this is true of most people in the industry...


Are you back in games yet Jimmer? What's Maff, any ideas?

Cheers
Tim
Jimmer 5 Jul 2010 09:05
7/8
No, I am still jobless and starting uni full-time in September. Hopefully supplement my meagre loan with a bit of web design.

Maff is doing web design stuff with another of the senior artists from Piv. I understand they are doing okay.

I am very cynical about the games industry (in case you hadn't noticed). There were moments when it looked like my dream job but then the passion was quickly snuffed out by asshole producers and publishers with no vision or faith in the team.

It actually got to the point where there was a producer for every designer! They would come round throughout the day to see what you were up, the ultimate in micro-management. A real shame. I get the impression it is like this at a lot of studios, although apparently not all (thankfully).
TimSpong 5 Jul 2010 10:27
8/8
Jimmer wrote:
It actually got to the point where there was a producer for every designer! They would come round throughout the day to see what you were up, the ultimate in micro-management. A real shame. I get the impression it is like this at a lot of studios, although apparently not all (thankfully).


You should definitely write us a feature on this... drop me a mail at tim@spong.com

Cheers

Tim
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