Reviews// Haze

Posted 22 May 2008 16:08 by
Companies:
Games: Haze
All in all, the abilities offered by Nectar add up to a satisfying package. I can see why the Mantel troopers seem to like it so much. They also serve to usher players into the action nicely. I enjoyed being able to enter the game and not get the crap shot out of me within the first few minutes of play. Those abilities might, for some, make Haze seem a bit on the easy side, but it's never a breeze.

The downside of Nectar is the ability to overdose. The stuff is put into your system by way of the bottom left shoulder button and you have to decide on the dose yourself. Go too far, however, and you'll lose control.

It's a slightly alarming feeling – one that Free Radical has pulled off well. Before I saw it in action, I was dubious as to just how well you could be made to feel you've lost control of your faculties.

The ability to perceive friend from foe evaporates, turning both entirely black and bringing a startling hue to the world around you. You'll also find your trigger finger is beyond your control, with your weapon going off at random and liable to put a bullet in anyone at close quarters. In single-player mode, however, overdosing is unlikely to trouble you much. I didn't overdose of my own accord once and only got made to overdose by the rebels (more on that later) a couple of times.

I'd insert a spoiler warning here, but for anyone who's read anything about Haze this won't come as a shock – halfway through the game you, Shane Carpenter (yes, you have the most generic American name in the history of generic American names ever) switch sides.

This opens up a whole other side to the game-play, just when you've got the Mantel abilities down pat.

As a Promised Hand rebel, you have none of the post human abilities afforded by Nectar, but you become a far wilier beast.

Using cunning and guile, you can use the Mantel troopers' Nectar use against them, causing them to overdose and either turn on each other or just become sitting ducks as they flail around uselessly.

There are a few means of achieving this. One is to strap a fallen trooper's Nectar pack to a grenade, lobbing it to produce a cloud of Nectar gas that will cause your foe to fly into a frenzy. You can tell when they've lost it because their gear turns red – the colour of your girlfriend when she's caught you looking at animé porn.

Another method is to dip your knife in Nectar (again, courtesy of a fallen Mantelist– it's all very morbid) and stick it in a trooper. Once more you'll be reminded of your girlfriend in one of her less delicate moods.

Alternatively, a well-placed shot to the Nectar pack will instigate a spoogey squirt of the stuff out of an opponents' back; there will be random gunfire galore.

The latter two options sometimes feel a bit too fiddly when you're in the heat of combat and I often found myself just shooting furiously rather than trying anything fancy.

If you feel inclined to (and I'm sure some people will), you'll be able to make your way through the rebel half of the single-player campaign without causing the troopers to OD.

When you find yourself with a bit of time, however, stealthily shivving an opponent then legging it while he shoots his mates or popping him in the pack are thoroughly satisfying. More importantly, when you find yourself up against heavy numbers the use of a well-placed Nectar grenade can be the difference between life and death.

Also related to the Nectar is the ability to play dead. One of the effects the wonder-stuff is to make troopers unable to see dead people. A bit like a reverse Haley Joel Osmond in The Sixth Sense. The upshot of this is that if you lie down and act dead, you escape the troopers' field of vision. Nifty, if your health's taking a hit and you need a moment to recover.

As a rebel, you have a couple of other moves at your disposal that are not Nectar-centric: you become more agile, able to better duck and weave to avoid enemy flak; you gain the ability to set traps, planting grenades (or Nectar grenades) under the ground to serve as mines; you become more adaptable, able to customise ammo to work in whatever weapon is to hand and use enemy vehicles.

If you find yourself unarmed you can also knock a trooper's weapon from his hands and take it for yourself. Then kill him, if we're being realistic. It's cheeky, but cheeky is acceptable in times of war.
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Games: Haze

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Comments

Showing the 20 most recent comments. Read all 25.
TimSpong 23 May 2008 11:30
6/25
Condorman wrote:
In football there's a well used phrase "consolation goal", used when a team gets soundly thrashed and scores a goal right at the last minute. I was suggesting that if someone from Free Radical saw your review they might feel in the position of someone scoring a goal in the dying seconds of a 7-nil thrashing.


As a fan of Bristol Rovers, I'm sadly well aware of the 'consolation goal' and thrashings in terms of your definition.

I can understand your footy-based analogy. Point taken. However, the lack of context in the first two postings did indicate that you were accusing SPOnG of pandering to Free Radical. That - like seeing Bristol City in the Championship play-offs - is guaranteed to raise my hackles.

Our policy has always been not to read anybody else's reviews before writing our own. We've certainly not pandered to any developer or publisher.

Condorman wrote:
I wasn't insulting the editorial on your site for a second. Having said that though, I think I might stick to Eurogamer in future, where the editorial staff don't feel the need to wave their grammatical penis (or "phallus grammaticus" to use the original latin) in the face of the only reader who felt like leaving a comment.


Okay, but I would say that your first line in your second post:

Condorman wrote:
"Do you know what the word 'consolation' means? Or is it the word 'review' that you're having difficulty with?"


was just a little on the "Oi, Tim, you are an idiot who doesn't know words!".

Can't expect a bloke not to respond in kind to that kind of a thing, can you?

I'm more than happy to debate a point with a reader who - as you did - bothered to leave a comment.

All the best

Tim

"Phallus grammaticus" :-)
Condorman 23 May 2008 11:36
7/25
Well I actually didn't realise that you were the editor, so I kind of responded as if you were just "random guy from internet".

I'm sure you've met that guy before, he's an ass!
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schnide 23 May 2008 11:42
8/25
Condorman wrote:
I wasn't insulting the editorial on your site for a second. Having said that though, I think I might stick to Eurogamer in future, where the editorial staff don't feel the need to wave their grammatical penis (or "phallus grammaticus" to use the original latin) in the face of the only reader who felt like leaving a comment.


Personally, the fact that editorial is willing to engage in discussions with it's readers is one of the reasons that I come to Spong every day, and rarely any other site.

(That's meant to be a good thing, by the way)
TimSpong 23 May 2008 11:46
9/25
Condorman wrote:
I'm sure you've met that guy before, he's an ass!


I hate that guy.

Cheers

Tim
PreciousRoi 23 May 2008 11:56
10/25
hah!

I love it, keep on swinging...
TimSpong 23 May 2008 11:57
11/25
schnide wrote:
Personally, the fact that editorial is willing to engage in discussions with it's readers is one of the reasons that I come to Spong every day, and rarely any other site.

(That's meant to be a good thing, by the way)


I feel quite moved by that, and I've not even had my first vodka of the day.

Cheers

Tim

Now I have.
Spinface 23 May 2008 11:58
12/25
I guess it's about time I stuck my oar in, having written the review in question.

Firstly, I haven't read any reviews of Haze (other than my own). Since it went up, though, I have taken a look at Metacritic to see some of the scores. My feeling is that Haze is getting a bigger kicking than it deserves.

Haze is, unfortunately, less than phenomenal. That doesn't mean it's not a really solid title, however. It just doesn't live up to the hype. I can't help but wonder if the oodles of hype have provoked the bad scores in reaction to it... But, like I said, I haven't read them yet, so I can't say for sure.

In any case, I'm standing by the review I gave it - flawed, but still decent.



TimSpong 23 May 2008 12:02
13/25
PreciousRoi wrote:
hah!I love it, keep on swinging...


Say what now?
PreciousRoi 23 May 2008 12:13
14/25
oh, that grammatical wingwang of yourn...couldn't help envisioning Eddie Murphy from RAW swinging his microphone over his shoulder.
JimmyD 23 May 2008 12:17
15/25
Having read most reviews around and finally getting my hands on a copy yesterday I thought your review was teh most accurate I've read. Yes its flawed but it's still a game I'm more than happy to own. Haze has suffered by people being overly critical (some reviews have flat out lied about it) and there are other sgames liek gta4 and halo 3 which have received the opposite treatment of getting reviews that they simply didn't deserved. I can't understand how a game like gta4 with so many flaws can get so many perfect scores or high 90's. It's hard to find unbias reviews any more but Spong seems to be one of the few out there.
TimSpong 23 May 2008 13:27
16/25
PreciousRoi wrote:
oh, that grammatical wingwang of yourn...couldn't help envisioning Eddie Murphy from RAW swinging his microphone over his shoulder.


I have a icecream, I have a icecream... do you want some of my icecream?

(not Raw).

Tim
schnide 23 May 2008 14:11
17/25
Spinface wrote:
Since it went up, though, I have taken a look at Metacritic to see some of the scores.


Question - why aren't SPOnG's scores reported on Metacritic?
TimSpong 23 May 2008 14:20
18/25
schnide wrote:
Question - why aren't SPOnG's scores reported on Metacritic?


Now, there lies a long and dull story. It is, however, a story that I in the midst of putting a happy ending on.

God, I could work for a platform holder with that kind of non-answer [self-slap].

I am going through the process of proving the Metacritic that SPOnG reviews meet all of its criteria.

Cheers

Tim
DoctorDee 24 May 2008 07:18
19/25
Condorman wrote:
I think I might stick to Eurogamer in future, where the editorial staff don't feel the need

You've hit the nail on the head there... the difference between us and Eurogamer. At SPOnG, every single person involved with the site plays video games.

At Eurogamer, the guy who funded the whole thing, he doesn't play games - his sons do. Their non-executive director, Greg Ingham, who made millions of pounds out of video games at Future Publishing, he's never played a video game for recreational purposes in his life.

I don't mean to pick on Eurogamer specifically here, we know the guys there, and they are good guys. Greg is certainly my mentor, and an old friend of mine. Almost all the "major" gaming sites are the same - they are run by people who don't give a f**k about games except as a way of making money. Our site is run by people who love games and gaming, as a way of enjoying ourselves.

So we view the forums here as a way of engaging with people with whom we share a hobby and interest, rather than just a way of increasing page count by having swathes of inane fanboy drivel. If those people want to argue about etymology, that's fine with us.

As for Haze, I haven't played it yet. But I will be this weekend. Once i've oiled my decking ;-)


tyrion 24 May 2008 13:16
20/25
DoctorDee wrote:
Once i've oiled my decking ;-)

"Oiling the decking" - euphemism at its finest!
DoctorDee 24 May 2008 16:27
21/25
tyrion wrote:
"Oiling the decking" - euphemism at its finest!

You know, as I typed it, I could hear you "verbing the noun".
I drilled the wall, then I hosed the patio, and finally I oiled the deck. Pausing only to stroke the cat.

Joji 30 May 2008 11:01
22/25
Problem with Haze is it took to long to get to shelves, slowly simmering on hype and vids. In that time we've had Bioshock, Portal, Call of Duty 4 and Halo 3, all better games that do some cool stuff. All those games make me glad I have a 360.

And Haze has.....nectar. The Spong review was good and fair though, but I guess most PS3 owners will bag it. Each to their own, but it still seems like an average okay shooter.

By the way, Tim, is it still okay for us Sponger's to submit game reviews?
TimSpong 30 May 2008 11:08
23/25
Joji wrote:
Problem with Haze is it took to long to get to shelves, slowly simmering on hype and vids. In that time we've had Bioshock, Portal, Call of Duty 4 and Halo 3, all better games that do some cool stuff. All those games make me glad I have a 360.


Killzone 2
Too Human
Spore
Fable 2
Halo Wars
darkSector
Home
GT4 on PSP

and... of course... GTA IV

Not sure if waiting for a game is really the problem.


Joji wrote:
By the way, Tim, is it still okay for us Sponger's to submit game reviews?


Joji, SPOnGer reviews are always welcome.

Cheers

Tim
Joji 23 Jun 2008 22:44
24/25
Okay, cheers Tim.

What I meant, is that time is kinder to some genres of game than others. FPS games are rife these days, all lookling for our dollars and pounds, and each would have to try something different to succeed.

I guess what Haze is doing wasn't enough, when compared to a Portal or Bioshock.
config 24 Jun 2008 08:59
25/25
DoctorDee wrote:
As for Haze, I haven't played it yet. But I will be this weekend. Once i've oiled my decking ;-)

I have, and I quite enjoyed it. I've only tackled the single player campaign, and while it's an accomplished FPS it's a bit short and gives me that nagging feeling that substantial chunks of the narrative (and thereby accompanying "levels") have been torn out to speed the game to delivery.

However, I found the balancing spot on - I regularly felt pressured by the enemy, often hanging on with little life/energy, but managed to just make it past them and recuperate.

I haven't played the on-line stuff yet - if past FRD games are a template, it should be a treat. Timesplitters multiplayer was fun even when playing against AI.

Now, if it would just stop pissing it down and blowing dust in the wind, I 'd get to oiling my decking...
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