When in a Road Rage event, you can go wherever you like and your opponents will follow. This means you can choose a route that best suits your driving style. I always choose one that is full of tunnels and freeways rather than normal streets. That way, when an opponent pulls along side you, there's nowhere for him to run. It's as if he's saying, "Oh, won't you please take me down?"... and I'm always glad to oblige.
Marked Man is a new event, a combination of Road Rage and the Burning Route. Instead of having a takedown target or a time limit, you have a destination. For the time it takes you to get there, two opponents in stylish but sinister black cars do their best to take you down. If you get to the destination before you are wrecked, you win. You can fight back, or you can try to outrun and outsmart your opponents... and you can even call in at drive-through auto repair centres along your route (if they aren't along your route, you can detour to take them in) and get your car fixed.
If driving fast and smashing into things is not your bag, I have some advice and a question:
Advice
Do not ever get into a situation that places you as a passenger in my car.
Question
Why are you playing
Burnout? It's all about driving fast and smashing into things...
...except it's not -
Burnout Paradise also introduces an element of style and finesse into the game. The Stunt Run requires you to link together jumps, spins, drifts and other feats of driverly deftness. Each distinct trick will earn you a number of points and a bonus multiplier - score enough points and you win the event.
Clearly, the route you take in each event will dramatically affect your score. Take your stunt run into a tunnel, and you'll score poorly. Take a wrong turn on a race, and you'll fail to finish first. Take a route free of Auto Repair Shops on a Marked Man and you might not make it to the end of the line. So, knowing your map is key to succeeding at the highest levels in Paradise City.
The way to learn your city it to enjoy free driving around it. Clearly in a city this large, just pootling around seeing the sights could become tedious. But Criterion has worked hard to reward you for learning the city's layout. Hidden (often in plain view, but sometimes really, actually hidden) around the place are a selection of Super Jumps, Billboards and shortcuts, the entries of which are blocked by fences you can crash through. The game keeps a track of which of these items you've driven over, or through, and the resulting score acts as a powerful motivator to fully explore the city. While you are free-driving, you can also set records for given roads, which incentivises you to come back and drive them again.
Crash Mode is a feature of Burnout that divides players... some love it, some hate it. In the SPOnG office we generally love it, though we didn't like the join the dots implementation, or the golf-swing launch that were used when earlier
Burnouts fell foul of the tinkering syndrome I mentioned at the start of this review. But if previous Crash Modes had fans divided, the way it is integrated into Paradise will cause a seismic rift. Despite the differences in earlier crash modes, they were all basically the same.