Sure it's NICE to be able to drive the same car in
Gran Turismo as you have parked on the drive at home - but it’s far, far nicer to be able to drive some anonymous car-a-like, and be able to see it mangled into a wreck, and flipped end-over-end in an epic smash.
Burnout was initially a fairly straightforward racing game that took place over a series of tracks. Clearly, crashes were a big part of the game, and later versions included a crash mode that made a feature out of them.
Every one of the four previous titles took place on a series of self-contained tracks and, shortcuts aside, there was only one way from the start of a race to the finish - which incidentally was usually in the same place as the start. The tracks were always part of a larger game map, and parts of one track were often reused in other tracks, so you got a picture of the overall terrain - but you could never drive it all.
This, the fifth
Burnout (unless you count the PS2/PSP only
Dominator), takes everything that was good and great about
Burnouts I to IV, and turns it on its head. Instead of taking place on a series of distinct tracks, the whole map is open for you to drive, at any time during the game. The whole city and its environs are a giant playground – and Criterion has stuffed it full of toys and games to keep you occupied.
The game begins with some annoying chick welcoming you to Paradise City. I mean, she's probably not annoying at all in real life, she's probably a very nice woman, maybe she's hot, too. But right now, she's talking when I want to be driving! I repeatedly press [Start] and [X], but to no avail. This intro animation and narration is clearly Criterion's clever way of hiding the game's loading time. Load times, no matter how brief they are, are always a pain in games. And
Burnout Paradise certainly has some loading time at the start of your session. But once that's done – the loading is over. Finished. Complete!
Paradise City is one huge sandbox for you to play in to your heart's content. You can free-drive or enter events; go on-line and compete with friends then come back off-line; you can enter Showtime (more of that later) all without a pause or stutter of the game's real-time driving experience. It is simply awesome and it makes all other driving games look archaic.
Once the game is loaded, you are handed over to the relaxing West Coastian tones of DJ Atomica, Paradise City's resident narrator and guide who broadcasts to you throughout the game (unless you turn him off, of course) on CRASH-FM. Atomica's repetitive commentary got a bit annoying in previous
Burnouts. The greater storage capacity of the Blu-ray disc has enabled Criterion to use his voice to impart a huge amount of useful information, rather than endlessly repeating the same inane platitudes. Atomica explains the way the game is played, introduces some of the less obvious gameplay features, and generally introduces new players to the whole
Burnout experience. So, without further ado, I'm gonna let him take me down to the Paradise City.