Reviews// Gran Turismo 5 Prologue

Posted 24 Dec 2007 13:00 by
Companies:
Games: Gran Turismo 5 Prologue
Other new features include an in-cockpit view that gives you a full view of each car’s dashboard and effectively puts the camera at the eye position of the driver. This has been done really well, and it’s already become my default viewpoint. It feels a lot closer to driving a car than any of the other views, which either give the impression that you’re controlling an RC car or driving while perched on the bumper; it also offers the greatest sense of acceleration. Top marks to Yamauchi’s people for this new camera job, because it actually enhances the gameplay.

Another ‘new’ feature is Dual Shock 3 compatibility. Yep, OK, this is a bit of a joke – but at least the rumble-free Gran Turismo HD Concept demo can now be forgotten about. Playing GT without some kind of force feedback is like driving an auto – it’s morally wrong.

In the Japanese version of Prologue (which was released last week and which I’ve been glued to ever since to bring you this report) the new Gran Turismo TV mode is stocked with four hi-def bits of car coverage to begin with, including a Tokyo Motor Show recap, and more programmes are being added every few days. It’s not a game-changing feature, but the TV mode will definitely appeal to petrolheads.

The online features of the game are due to arrive via a PSN update on Christmas Day, which is impeccable timing. There will be 16-player online races which, assuming there’s no major lag, could potentially reinvent Gran Turismo and begin to shift the series’ focus away from the depth of its single-player game.

Japanese players will have had a fortnight to get to grips with Prologue by that point, so we’ll all get to the multiplayer game after an equal education – I’m really looking forward to taking my Ferrari F430 around Suzuka against Japan’s finest, as I’ve been confident since Yu Suzuki’s mighty Ferrari F355 Challenge that I have Suzuka well and truly nailed. Japan, you’d better keep looking in your rear-view mirror!

SPOnG score: 81%
Conclusion
[b][i]By nature it’s no heavyweight, but Gran Turismo 5 Prologue shows the series moving forward, which is great news. We’re still waiting for the online features, but if they live up to their potential, Prologue will get a lot of playtime over Christmas.

Playing Prologue has rekindled my interest in Gran Turismo 5, which was probably Sony’s main motivation for releasing this – to keep everyone aware of the progress Polyphony Digital is making. View it as a luxury purchase for GT fans, though, not as a full-fledged game with the depth of Ridge Racer 7. [/i][/b]
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Games: Gran Turismo 5 Prologue

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Comments

retronaut 24 Dec 2007 21:47
1/9
Is this game true "Full-HD"?

I've read about 1280x1080 anamorphic upscaling to 1920x1080 (Full-HD)...

http://ps3news.com/PlayStation3/Gran_Turismo_5_Prologue_not_truly_1080p-_upscaled_trickery_in_action-1/
vault 13 26 Dec 2007 05:26
2/9
Does it even really matter. All that matters is if it looks good on your television. Most people can't even really tell 720p from 1080p. Although it is a little more apparent with video games and their hard definitive edged polygons.
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Jim 26 Dec 2007 10:33
3/9
vault 13 wrote:
Does it even really matter. All that matters is if it looks good on your television. Most people can't even really tell 720p from 1080p. Although it is a little more apparent with video games and their hard definitive edged polygons.


Normally, I'd agree with you but when somebody specifically advertises a feature... the game at least should have the feature, right?

It's like you say "for 2 players" on the package and it's a single player game.

--

Also, I see a HUGE difference between 720p and 1080p on a 40+ inch HDTV set - how wouldn't? It's more than double pixel count!

--

But that wasn't my question to begin with: Again: The game outputs 1920x1080 graphics... OK. But does it render this at well or does it use upscaling from a lower resolution to achieve this? I wonder because I think it looks good but am put back a little by all the jaggies, which could be explained by this.
SPInGSPOnG 26 Dec 2007 11:56
4/9
Jim wrote:
Also, I see a HUGE difference between 720p and 1080p on a 40+ inch HDTV set - how wouldn't? It's more than double pixel count!

A HUGE difference. Really! Really? Really!?

A huge difference on a tiny little 40" TV?

I watch at 120" (nine times the screen area of a 40") and I cannot see a HUGE difference between 720p and 1080p. I'd challenge you, on a 40" screen, to consistently tell 1080 from 720 in a double blind test.


Gamerzus 26 Dec 2007 20:56
5/9
Ok Shut the Fck up Pixel Fanboys.
The Main Reason why true1080p Is an issues is simple enough.
RAM!!
512MB Is not gonna cut the mustard. .
But The compromise still beats The crap out of the God- awful Halo 3 or Call of duty 4's Upscalling trickery!
Try this, sit up close and play the game about 2 to 3 feet away and you'll see a big difference between How blurred and rough a game looks compared to silky sleek a game looks in Hi Def.(a matter of fact adjust your Monitor on your computer and see the difference DUH???)

I play all my games up close and I noticed this with COD4 imediately. My eyes were bothered immediatly, i was pissed that I had to sit far back to compensate for low res.( pixels look blurred rough pixely, upclose when not dense/hi res.,moving further back blends pixels,YET! ruducing the size of the picture and the immersivness of being up close..but helps so you dont notice Low res pixels as much .But say bye to picture size!!!
COD4 did have high Polys and amazing post processing effects!!!Kinda of makes up for some of the BS..

Also for the 120" idiot is this a Digital Projector or a Flat panel TV??
I bet you anyone could tell the difference ,Let Polyphony
Recode the 1080p pit scenes in 720p and compare both TV side by side. Sit up close.
In your Case a 120" would require you to sit far away reducing size and further making 120" worthless since 120" given the size and the pixel count would not truly utilize a 120" digital screen you would need something more like the future 3x HD standards.TO enjoy a Movie or Game in HD for a 120"
Bigger the screen bigger the pixels chunkier up close..

THis is just part of going digital and not analog.
Syonara
Pixel Fan boys.. Next time get a
Apple Cinema 30" and 2 SLI 8800ultras
for HD gaming until then wait about 15 to 20 years.

rambo lover 27 Dec 2007 03:47
6/9
shut up lamerz hd this hd that, xbox 360 shnub shnub ps 3 bla bla big screen 7.65 feet away times by 3 then stick it up you botbot
OptimusP 15 Jan 2008 12:09
7/9
Needs more "falcon punch in your mouth" shizzah to it
vault 13 16 Jan 2008 03:28
8/9
OptimusP wrote:
Needs more "falcon punch in your mouth" shizzah to it


Wouldn't it be a dragon punch be more appropriate?

Oh and an Apple Cinema Display?! 16ms refresh rate?! You'd be watching ghosts fly across your screen. Plus I'd take a 120" day screen over a 40" screen day. Unless like you, I'm an idiot, then I'd take an obviously not suited for motion graphic design display and use it for gaming or movies.
M83 11 Mar 2008 18:04
9/9
Should be a cool little game intill the final. Being as the Sony fames now are all looking to be huge 50gb games. GT 5P is bigger than some final versions of racers that stink that stink. Funniest thing I see on game sites also. Is fanboy 360 writers complaining that fanboys will be on their back. Seems to be the new wave of complaints by "lets be real" the 360 fan writers
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