Reviews// Gran Turismo 5 Prologue

Posted 24 Dec 2007 13:00 by
Companies:
Games: Gran Turismo 5 Prologue
Event mode is more of a structured challenge. You start out with 3,500,000 credits, which is enough to buy one of the six cheapest cars from Prologue’s full range of 40 cars. The chequered flag waves and you get to enter any of Prologue’s eight C-class challenges, which include model-specific time trial challenges and races, and a mission race around the new Daytona Speedway track.

Finish in at least third place on these events and you’ll unlock eight B-class challenges. Do the same thing there and you’ll be racing A-class events. Credits won in events can be used to buy new cars for your garage.

There are no car upgrades or parts on offer, as Prologue only permits you to buy complete cars. It’s the little limitations such as this, as well as the absence of offline multiplayer and license tests that clearly mark GT5 Prologue as a stripped-down game. There’s still a decent challenge here, though.

Most of the C-class and B-class challenges are fairly easy for veterans, but I found it very difficult to get golds on A-class events. It pays to save up for a top-of-the-line motor, but that takes time and patience, as you’ll have to repeat races until you build up sufficient capital for that Ferrari or Dodge. It’s worth it, though, especially if you take the view that you’re always honing your driving skills for greater challenges.

There are other challenges in dealers’ showrooms, where you can enter manufacturer events. If you buy an Audi TT, for example, you can take it back to Audi for a special TT-only race event. Most of Prologue’s 22 dealers offer these one-off races, which in turn generate even more prize money.

Naturally the most important thing to consider before buying Gran Turismo 5 Prologue is how it responds and how its cars handle. I always thought the default settings in old GT games left the cars feeling a bit too heavy, as though you really had to drag them around corners.
In Prologue that phenomenon has cleared to reveal a fresher and more immediate set of physics. You can really throw cars into bends and still feel like you’re in full control, until you overdo it. Forza 2 does this even better, but Prologue shows that GT5 is heading in the right direction.

Sony claims Prologue has “all-new and improved opponent AI for a nail-biting race experience”. Well I didn’t get to that stage, but there has been some improvement. You can see AI-controlled drivers if you look through the windows of cars in replays, and they do seem to be imbued with some kind of intelligence at last –
I’ve been cut up a few times, even though I didn’t instigate or provoke the aggressive driving, and I’ve also seen some horrible pile-ups. The AI is a bit more unpredictable now, then, but I still don’t think it’s particularly clever.
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Companies:
Games: Gran Turismo 5 Prologue

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Comments

retronaut 24 Dec 2007 21:47
1/9
Is this game true "Full-HD"?

I've read about 1280x1080 anamorphic upscaling to 1920x1080 (Full-HD)...

http://ps3news.com/PlayStation3/Gran_Turismo_5_Prologue_not_truly_1080p-_upscaled_trickery_in_action-1/
vault 13 26 Dec 2007 05:26
2/9
Does it even really matter. All that matters is if it looks good on your television. Most people can't even really tell 720p from 1080p. Although it is a little more apparent with video games and their hard definitive edged polygons.
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Jim 26 Dec 2007 10:33
3/9
vault 13 wrote:
Does it even really matter. All that matters is if it looks good on your television. Most people can't even really tell 720p from 1080p. Although it is a little more apparent with video games and their hard definitive edged polygons.


Normally, I'd agree with you but when somebody specifically advertises a feature... the game at least should have the feature, right?

It's like you say "for 2 players" on the package and it's a single player game.

--

Also, I see a HUGE difference between 720p and 1080p on a 40+ inch HDTV set - how wouldn't? It's more than double pixel count!

--

But that wasn't my question to begin with: Again: The game outputs 1920x1080 graphics... OK. But does it render this at well or does it use upscaling from a lower resolution to achieve this? I wonder because I think it looks good but am put back a little by all the jaggies, which could be explained by this.
SPInGSPOnG 26 Dec 2007 11:56
4/9
Jim wrote:
Also, I see a HUGE difference between 720p and 1080p on a 40+ inch HDTV set - how wouldn't? It's more than double pixel count!

A HUGE difference. Really! Really? Really!?

A huge difference on a tiny little 40" TV?

I watch at 120" (nine times the screen area of a 40") and I cannot see a HUGE difference between 720p and 1080p. I'd challenge you, on a 40" screen, to consistently tell 1080 from 720 in a double blind test.


Gamerzus 26 Dec 2007 20:56
5/9
Ok Shut the Fck up Pixel Fanboys.
The Main Reason why true1080p Is an issues is simple enough.
RAM!!
512MB Is not gonna cut the mustard. .
But The compromise still beats The crap out of the God- awful Halo 3 or Call of duty 4's Upscalling trickery!
Try this, sit up close and play the game about 2 to 3 feet away and you'll see a big difference between How blurred and rough a game looks compared to silky sleek a game looks in Hi Def.(a matter of fact adjust your Monitor on your computer and see the difference DUH???)

I play all my games up close and I noticed this with COD4 imediately. My eyes were bothered immediatly, i was pissed that I had to sit far back to compensate for low res.( pixels look blurred rough pixely, upclose when not dense/hi res.,moving further back blends pixels,YET! ruducing the size of the picture and the immersivness of being up close..but helps so you dont notice Low res pixels as much .But say bye to picture size!!!
COD4 did have high Polys and amazing post processing effects!!!Kinda of makes up for some of the BS..

Also for the 120" idiot is this a Digital Projector or a Flat panel TV??
I bet you anyone could tell the difference ,Let Polyphony
Recode the 1080p pit scenes in 720p and compare both TV side by side. Sit up close.
In your Case a 120" would require you to sit far away reducing size and further making 120" worthless since 120" given the size and the pixel count would not truly utilize a 120" digital screen you would need something more like the future 3x HD standards.TO enjoy a Movie or Game in HD for a 120"
Bigger the screen bigger the pixels chunkier up close..

THis is just part of going digital and not analog.
Syonara
Pixel Fan boys.. Next time get a
Apple Cinema 30" and 2 SLI 8800ultras
for HD gaming until then wait about 15 to 20 years.

rambo lover 27 Dec 2007 03:47
6/9
shut up lamerz hd this hd that, xbox 360 shnub shnub ps 3 bla bla big screen 7.65 feet away times by 3 then stick it up you botbot
OptimusP 15 Jan 2008 12:09
7/9
Needs more "falcon punch in your mouth" shizzah to it
vault 13 16 Jan 2008 03:28
8/9
OptimusP wrote:
Needs more "falcon punch in your mouth" shizzah to it


Wouldn't it be a dragon punch be more appropriate?

Oh and an Apple Cinema Display?! 16ms refresh rate?! You'd be watching ghosts fly across your screen. Plus I'd take a 120" day screen over a 40" screen day. Unless like you, I'm an idiot, then I'd take an obviously not suited for motion graphic design display and use it for gaming or movies.
M83 11 Mar 2008 18:04
9/9
Should be a cool little game intill the final. Being as the Sony fames now are all looking to be huge 50gb games. GT 5P is bigger than some final versions of racers that stink that stink. Funniest thing I see on game sites also. Is fanboy 360 writers complaining that fanboys will be on their back. Seems to be the new wave of complaints by "lets be real" the 360 fan writers
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