While we await the sprawling zombie-blasting antics of Capcom’s
Resident Evil 5 to release on PS3 and 360 later next year, we have a little taster for us this Christmas in the shape of the on-rails, arcade style shooter that is
Resident Evil: Umbrella Chronicles on Wii. On top of everything else, this game is the first
proper lightgun game for Wii; and by far the best excuse yet to wield Nintendo’s new Wii Zapper for an extended playtest (
Links’ Crossbow Training –the free game that comes bundled with the gun - is a nice taster, but not really a filling main course).
For those zombie-haters who have played their way through the past few outings in the series, you will recognise a number of scenes in
RE:UC plucked from
Resident Evil Zero, Resident Evil (the GameCube remake), and
Resident Evil 3.
There was initial concern amidst some of the more hardcore fans of Capcom’s undead-hating series when the shamelessly arcade-y, on-rails style shooter outing that is
RE:UC was announced. We enjoyed the brief time we had with the game (and the then just-announced Wii Zapper gun) at E3 earlier this year, but we had one niggling question eating away at our brains after ten or fifteen minutes of blasting the heads off hordes of zombies. Would we get bored of it after an hour or two?
I’ve been sat in a dark room for the past week charged with taking out the worst undead fiends and biological weapons that the Umbrella Corporation’s rogue T-virus has produced. I’ve done this with a small plastic gun. Read on to find if the experience was in any way fulfilling.
Firstly, two admissions: I love
Resident Evil, but to my knowledge I don’t think I’ve ever sat down and played a lightgun-based, on-rails shooter right the way through to the end. Not that this type of game doesn’t appeal to me, it does, particularly when faced with the latest
House Of The Dead incarnation in the arcade. But I’ve generally had enough of the game after half an hour or so. They don’t tend to offer me so much in the way of longevity. Thirty minutes of blasting baddies with a big plastic gun and that’s me sated, thanks.
Thankfully,
RE:UC is very different. It’s held my attention for far, far longer that 30 minutes over the past week and, even if I wasn’t charged with reviewing it, I’d want to return to it again and again for just one more crack at that hard-to-kill boss monster.
Just one more play through a particularly favourite set piece; just one more opportunity to unlock some more new info about the back story.
If you are a big fan of the series, like me, you’ll get a frisson of joy when playing through the never-before-seen chapters such as the Umbrella Corp's Russian base. If you’re not a fan of the series and not so bothered about knowing too much more about the storyline or the character’s back stories, then you’ll get enough satisfaction from hour after hour of blasting away at zombies while being whisked through some genuinely creepy and memorable levels.
Before I say much more about why I think the game holds its own against Nintendo’s best first-party offerings though, a few words about the new Wii Zapper peripheral. The new placky gun is in high demand (as is pretty much anything thing these days that is white and produced by Nintendo).
The Zapper is a pretty solid piece of gaming kit into which you insert the Wii’s two controllers, allowing you to easily control the Nunchuk’s thumbstick and to use the Wii Remote’s [B] button as the trigger. It’s a lot of fun and, in the course of playing
Resident Evil: Umbrella Chronicles, I kept on returning to it time and time again, as it really did enable me to aim better.