Reviews// Metroid Prime 3: Corruption

Posted 12 Sep 2007 14:19 by
First and foremost, moving about the world with the joystick on the Nunchuck while looking and aiming with the remote is nearly perfect. A quick trip to the Options Menu to turn off the lock-on and up the sensitivity to max, plus a few minutes to acclimate yourself, is all it takes to feel like a pro. As you move the crosshair around the screen Samus’ head will also turn to follow it. The further you get from the centre of the screen the faster you will turn. On paper this may sound awkward, but the folks at Retro have tuned it to feel completely natural.

I’m not sure if the screen automatically re-centres on things you’re shooting or if I’m just automatically compensating but I never have a problem hitting a target. The only real difficulty comes in trying to hit some of the smaller, faster moving enemies, but even that can be mastered with a bit of practice. It’s strange to play a console game that requires such precision after having played so many other games that assist your aim to make up for the inaccuracy of the dual-stick setup. Yet, it never feels unfairly easy. The satisfaction you feel from popping a flying bat thing from across a room is undeniable.

Another strange yet wonderful thing about the Wii control setup is that Retro seems to have been forced to simplify things a bit to work properly with the buttons available. Whereas it could have mapped the three visors (much less than in the previous game) to the d-pad, it instead wisely chose to make it a quick pop-up select. By just holding in the minus [-] button and moving the pointer up, left or right, you quickly switch to any of your three alternate visors and a quick tap of the trigger switches it back to normal. You switch to the morphball with [C], fire with [A] (though I recommend switching it to [B]) and jump with [B]. [Z] locks on, even in advanced mode, but if you have the setting cranked you can move the crosshair freely while circling around a particular enemy. This keeps more heated battles manageable while never actually aiming on your behalf like previous Primes.

Even the motion controls, like turning knobs and interacting with computers, work flawlessly. The one little complaint I have with these is that they are all performed with the remote, which represents your gun hand, even though Samus’ left hand is displayed. A minor complaint, sure, but anything that removes you from such a tactile experience is unfortunate.

To sum up, Metroid Prime 3 is easily the best game for the Wii so far. The controls enable a much deeper feeling of interaction with the world for experienced players while opening up the game to the FPS snobs among us. The graphics are superb and stand with the likes of ICO and Shadow of the Colossus for proving that good style can trump good tech. Also 60fps widescreen in 480p doesn’t hurt either. The story is well told and serves to move things along but never really thrills. Perhaps it has a bit more weight for those who have played (and enjoyed) the previous two but in general it does its job. All in all Prime 3 is an excellent game that excels in almost every respect. It stands as a show piece for what the Wii is capable of both graphically and in terms of game-play. Frankly, it’s a must-own for anyone who aspires to do more with their Wii than bowl a perfect game.

SPOnG Score 95%

The best graphics on the system to date in spite of one or two iffy textures. A wonderful score that sets the tone perfectly without overpowering. Probably the most accurate aiming to be had without a mouse and keyboard. Voice-acting is superb and injects some much needed life into the world. It’s the first time in eight months that I’ve been glad to own a Wii.
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Comments

Anonymous 12 Sep 2007 14:43
1/10
None of those images in the review are from Prime 3, they are all from Prime 2.
LUPOS 12 Sep 2007 19:56
2/10
Anonymous wrote:
None of those images in the review are from Prime 3, they are all from Prime 2.


We have replaced them with shiny new images... most in wiiiide screen format.

We apologise for the fault in the images. Those responsible have been sacked.
more comments below our sponsor's message
TimSpong 13 Sep 2007 08:28
3/10
LUPOS wrote:
Anonymous wrote:
None of those images in the review are from Prime 3, they are all from Prime 2.


We have replaced them with shiny new images... most in wiiiide screen format.

We apologise for the fault in the images. Those responsible have been sacked.


Actually they have been promoted for having fixed the problem when it came to the fore. They are now an Admiral of SPOnG.

However, apologies are in order for that brief technical misfunction. Yes, I said, 'misfunction', what of it?

Tim
LUPOS 13 Sep 2007 14:55
4/10
I was really hopping somebody would follow up with a wonder lama reference... oh well :/
____
billson 13 Sep 2007 19:05
5/10
I sincerely hope this does not happen again or i will see to it you all lose your jobs, have your houses burned down and your pets killed.
billson 13 Sep 2007 19:06
6/10
or maybe ill just take it with gentle good humour
RiseFromYourGrave 14 Sep 2007 19:11
7/10
cant blummin wait for this. nailing super paper mario as we speak, the winter avalanche has truly started.
LUPOS 14 Sep 2007 19:52
8/10
RiseFromYourGrave wrote:
cant blummin wait for this. nailing super paper mario as we speak, the winter avalanche has truly started.


It's well worth it :)

It occurs to me I didn't real touch on the boss fights. It's metroid, they are awesome... though some scenes are really really really f**king hard.

Protip... 3 levers + charge shot = FTW. You'll see...

Now where are my Halos damn it!
_______
moosa 29 Sep 2007 23:02
9/10
Good review. The writing seems to lack some focus, but I pretty much agree with your points.

I'd just like to mention here that the graphical presentation is (interestingly) somewhat uneven throughout the game. The visuals at the game's beginning are good, not amazing, but from there effectiveness of the visuals very steadily evolves as you progress through the game, alongside Samus' own appearance. It seems unlikely that the correlation is intentional, but I can't help but wonder at the coincidence. I must say, however, that the locales visited towards the end of the game (which I won't say anything about so as not to spoil anything, and which for that very reason don't show up online as screenshots or anything) really are stunning, even despite the Wii's supposed lack of graphical power compared to other consoles. At that point, it truly demonstrates (for the first time) what the Wii is truly capable of, and perhaps it may just leave you wondering if the graphical difference between the hardware of the Wii and the competition is really that big of a deal at all...
I mean, I've never really been one to be so concerned with the graphics of the Wii as they compare to PS3 & 360, but I'm really serious... the high points in the visual presentation of Prime 3 rival much of what you can find on the other consoles!

But really, that's not what the game is all about, and it's certainly not the reason why you should buy and play this game. :)
RiseFromYourGrave 30 Oct 2007 23:58
10/10
well I finished it this afternoon on normal, 16 hours playtime and 91% complete. it was
[F**KING
amazing. the graphics were great, the geometry and level design, the sheer concepts behind the art were even better. i mean mind blowingly good! i felt like i was playing the leading part in a brilliant sci fi epic film, enemy mine, dune, starship troopers (:P) etc all rolled into one and pumped full of phazon. it literally blew my cock off. the gameplay was top bollock, the wiimote working really well and redefining console controls <-- redefined sounds cliched but ill have to bite my lip if i have to play any thumbstick fps's again, thats the sign of a new control benchmark. i like the new story and speech, it was very functional and sparse but thats all it needed to be, and i love the whole phazon premise, a seemingly sentient intergalactic mutagen corrupting the galaxy, and its really fleshed out in this one. theres even a bit of emotion -

SPOILER

having to kill rundas had a profound effect on me (and ghor too to an extent, but gandrayda was an annoying purple bitch who needed to die.. who am i kidding i begrudgingly disintergrated her too), considering the light dialogue and story. thats good stuff

/SPOILER

The sound is awesome too, all the correct sci fi noises in the right places, and the music is excellent, haunting ambient ethereal awesomeness. but the soundtrack is also capable of striding, emotional grandeur too, not just the brilliantly done atonal bleeps and bloops that make up the atmosphere of most planets. The fetch quest everyone moans about? when i got to doing that i had one item left to get and i knew where it was but was just still figuring out how to get it. in the course of the game up to that point, i had found most of them just playing the game as it should, with a very explorative method. ive said this elsewhere, isnt metroid one massive fetch quest anyway?? but a totally awesome one, with guns and aliens and mutagens and fantastical planets!!! MINT AS EGGS!!!!

im going to start it again in veteran now
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