Reviews// Metroid Prime 3: Corruption

Posted 12 Sep 2007 14:19 by
Graphics-wise this game is sure to impress anyone who has yet to purchase a PS3 or 360, or upgrade their PC since the turn of the century. For the rest of us however there is very little “Wow!” in the technical achievements here. On the upside, however, is the amazing art direction that has made the series a stand-out from the beginning.

One of the most difficult tasks placed in front of Retro from the outset was recreating Nintendo’s 3D pixels (more than a decade old now) without over-complicating them or making them look too goofy. Finding the right blend of realism while keeping the fantasticality of the original games was paramount and something the developers have excelled at.

For those who have played either (or both) of the previous games, the latest incarnation will not startle so much as it will provoke happy grins. Although I can’t recall being blown away at any point, at the same time there is almost no reason for complaint. Barring the occasional painfully low-res texture the game just looks good. It’s almost refreshing, having spent so much time over the past two years looking at so many sub-par normal maps, to see good quality texture work and an artful use of bloom lighting. In the setting of the Metroid world, the ghostly glows work absolutely perfectly and are never overdone.

One of the few complaints I can level at it includes the poor choice of how to best use system resources some times. Another is that I occasionally found very little quality was put into the sky texture. While this isn’t an issue for large portions of your play time (after all, you can’t look straight up even if you wanted to), it does annoy when – for example - your ship takes off. In this case, and several other cut-scenes, the camera is left hanging on the pixilated blobs in the sky a bit longer than it should be.

Another small issue is the load screen hiders so often used through out the game. Rather than popping up an actual “Loading…” screen, the designers always have some simple animation playing to mask it. Whether this a shot of your gunship flying or Samus standing on an elevator or cable car, they are all intended to keep you in the game. However, there are some - like the aforementioned flying shots - that look so canned, repetitive and unnecessary that they don’t so much hide the loading as they highlight it - perhaps just a tiny bit more variety would have made it really work.

The most common of the “hiders” are the doors that connect every room in the game. These work just as they have since the original NES game except for the fact that they don’t load nearly as fast as all their cartridge-based ancestors. A fair percentage open almost instantly but a large number take more than a few seconds, some upwards of ten, to open. Without being too rude, this can be quite bothersome. I found that if you shoot the doors from further across the room as you approach them it seems to get the loading a bit faster and helps to smooth it out – however, I can’t be sure if it’s not just in my head.
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Comments

Anonymous 12 Sep 2007 14:43
1/10
None of those images in the review are from Prime 3, they are all from Prime 2.
LUPOS 12 Sep 2007 19:56
2/10
Anonymous wrote:
None of those images in the review are from Prime 3, they are all from Prime 2.


We have replaced them with shiny new images... most in wiiiide screen format.

We apologise for the fault in the images. Those responsible have been sacked.
more comments below our sponsor's message
TimSpong 13 Sep 2007 08:28
3/10
LUPOS wrote:
Anonymous wrote:
None of those images in the review are from Prime 3, they are all from Prime 2.


We have replaced them with shiny new images... most in wiiiide screen format.

We apologise for the fault in the images. Those responsible have been sacked.


Actually they have been promoted for having fixed the problem when it came to the fore. They are now an Admiral of SPOnG.

However, apologies are in order for that brief technical misfunction. Yes, I said, 'misfunction', what of it?

Tim
LUPOS 13 Sep 2007 14:55
4/10
I was really hopping somebody would follow up with a wonder lama reference... oh well :/
____
billson 13 Sep 2007 19:05
5/10
I sincerely hope this does not happen again or i will see to it you all lose your jobs, have your houses burned down and your pets killed.
billson 13 Sep 2007 19:06
6/10
or maybe ill just take it with gentle good humour
RiseFromYourGrave 14 Sep 2007 19:11
7/10
cant blummin wait for this. nailing super paper mario as we speak, the winter avalanche has truly started.
LUPOS 14 Sep 2007 19:52
8/10
RiseFromYourGrave wrote:
cant blummin wait for this. nailing super paper mario as we speak, the winter avalanche has truly started.


It's well worth it :)

It occurs to me I didn't real touch on the boss fights. It's metroid, they are awesome... though some scenes are really really really f**king hard.

Protip... 3 levers + charge shot = FTW. You'll see...

Now where are my Halos damn it!
_______
moosa 29 Sep 2007 23:02
9/10
Good review. The writing seems to lack some focus, but I pretty much agree with your points.

I'd just like to mention here that the graphical presentation is (interestingly) somewhat uneven throughout the game. The visuals at the game's beginning are good, not amazing, but from there effectiveness of the visuals very steadily evolves as you progress through the game, alongside Samus' own appearance. It seems unlikely that the correlation is intentional, but I can't help but wonder at the coincidence. I must say, however, that the locales visited towards the end of the game (which I won't say anything about so as not to spoil anything, and which for that very reason don't show up online as screenshots or anything) really are stunning, even despite the Wii's supposed lack of graphical power compared to other consoles. At that point, it truly demonstrates (for the first time) what the Wii is truly capable of, and perhaps it may just leave you wondering if the graphical difference between the hardware of the Wii and the competition is really that big of a deal at all...
I mean, I've never really been one to be so concerned with the graphics of the Wii as they compare to PS3 & 360, but I'm really serious... the high points in the visual presentation of Prime 3 rival much of what you can find on the other consoles!

But really, that's not what the game is all about, and it's certainly not the reason why you should buy and play this game. :)
RiseFromYourGrave 30 Oct 2007 23:58
10/10
well I finished it this afternoon on normal, 16 hours playtime and 91% complete. it was
[F**KING
amazing. the graphics were great, the geometry and level design, the sheer concepts behind the art were even better. i mean mind blowingly good! i felt like i was playing the leading part in a brilliant sci fi epic film, enemy mine, dune, starship troopers (:P) etc all rolled into one and pumped full of phazon. it literally blew my cock off. the gameplay was top bollock, the wiimote working really well and redefining console controls <-- redefined sounds cliched but ill have to bite my lip if i have to play any thumbstick fps's again, thats the sign of a new control benchmark. i like the new story and speech, it was very functional and sparse but thats all it needed to be, and i love the whole phazon premise, a seemingly sentient intergalactic mutagen corrupting the galaxy, and its really fleshed out in this one. theres even a bit of emotion -

SPOILER

having to kill rundas had a profound effect on me (and ghor too to an extent, but gandrayda was an annoying purple bitch who needed to die.. who am i kidding i begrudgingly disintergrated her too), considering the light dialogue and story. thats good stuff

/SPOILER

The sound is awesome too, all the correct sci fi noises in the right places, and the music is excellent, haunting ambient ethereal awesomeness. but the soundtrack is also capable of striding, emotional grandeur too, not just the brilliantly done atonal bleeps and bloops that make up the atmosphere of most planets. The fetch quest everyone moans about? when i got to doing that i had one item left to get and i knew where it was but was just still figuring out how to get it. in the course of the game up to that point, i had found most of them just playing the game as it should, with a very explorative method. ive said this elsewhere, isnt metroid one massive fetch quest anyway?? but a totally awesome one, with guns and aliens and mutagens and fantastical planets!!! MINT AS EGGS!!!!

im going to start it again in veteran now
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