Concept Art
One thing that hasn't been changed from the original game is the equipment access screen. The inventory rings are back! There are two rings, one for gear that includes weapons, health packs and your grappling hook. The other ring is for items, and shows you Lara's journal; items you have picked up and pieces of the Scion you have collected. However, not everything is rosy here.
Pressing the [Select] button brings up your rings, but you are always shown the gear ring first, despite having quick access to weapons and health packs via the d-pad in normal play. This isn't a major issue unless you want to consult Lara's journal which provides you with clues to your current situation. The gear ring could quite easily have been done away with so that pressing [Select] would take you into the items ring.
Also, while I'm here, I'd like to talk about the Scion of Atlantis. I've always pronounced it "sy-on" ("sy" as in science) when talking about it. However, all the characters in this game pronounce it "skee-on" in the cut scenes. I can't remember it ever being pronounced as "skee-on" before. I don't know if I just missed an elocution lesson at some point or if the pronunciation has changed when I wasn't looking. See, I could understand "sky-on" and a way to pronounce Scion, but where the heck does "skee-on" come from?
That's not the most annoying thing about the game though. If I had fewer points left on my self control meter I would have wrecked about five or six controllers while playing this game. There are sections that are frustrating in the extreme, requiring pixel-perfect jumping, swinging or wall running in order to pass. I spent over an hour in the Flames room of Midas Temple trying to get to a switch that I thought I needed to flick in order to progress. Turns out all it did was give me access to a collectable relic. Normally I wouldn't be bothered by my own blundering, but each time I tried a jump I felt like there was an entirely random chance of it coming out OK. I spent a similar length of time in a section of the Egypt levels performing the same moves time and time again with different results each time.
For example, the exact length of your grapple rope when wall swinging can have an effect on your movement; you may clip your heels on an obstacle, slowing you slightly, but move up by a small amount and you miss it completely thus allowing you to reach the height you require. Also, if you jump by pressing the [X] button you will only take a small jump, if you hold the button down then you jump slightly further, but it's never very apparent when you should use either. Too long a jump and you land atop the flaming pillar, too short and you plummet to your death, or worse, you drop into the lake below and have to swim back and start the whole room again.