Previews// Halo 3 Beta - First Impressions

SPOnG's First Impressions of Halo 3's Multiplayer Beta, cont'd

Posted 12 May 2007 09:00 by
Speaking of strategy, the three maps available to Halo 3 Beta players are nothing short of classics. High Ground is a small map, but is intricate in its myriad corridors and openings and the fort at the top of the hill allows for some awesome scenarios. Snowbound is bigger but includes two major platforms above ground and a maze of underground passages to help players get a vantage point.

Valhalla is easily our favourite stage – the map is huge, the scenery gorgeously detailed and the nooks and crannies that battles can be fought in are brilliant. We recommend staying out of the lake area if you want to avoid a bloodbath – everyone tends to follow the majesty of the water towards their own culling by an opponent from uphill.

And a bloodbath is what we got too – in-between melted cheese in breadcrumb snacks and swigs of beer, it became obvious that I should have practiced on Halo 2 before I had arrived. For all the tweaks and new features, the gameplay remains essentially the same. It’s just that much more solid a system, that much more solid an engine – it is always your own fault if you die.

If you get whupped, you just plain suck – almost all of the things that made Halo 2 an unfair chore to play have either been balanced out or removed entirely. And a brand new VIP mode (teams get points for killing each other’s selected ‘VIP’) and a modified Territories mode (five different locations have to be captured for points) and you have a very enjoyable game, even in its very early stages.

Perhaps where Bungie succeeds best of all is outside the matches – Halo 3's online infrastructure is just about the best system we’ve seen for a video game, period. Menus have been modified so players can have much more control and interaction: if a level is selected that people don’t like, they can choose to ‘Veto’ against it to change to something else.

In addition to this, a 'Party Up' mode allows people who liked the last match to establish a friendly game room to continue playing with the current list of gamers, and you can choose to selectively silence certain players too. Pre-pubescent teenage Americans, meet your nemesis!

Your personal statistics are now even more advanced, following an experience points system which is not only too cool for school and can be tied up to Bungie’s website, but it allows for a much more efficient method of matchmaking players by skill level, we’re told. If that wasn’t enough, you can save a recording of your games to your profile for all to watch. Bungie promise more items other than videos can be saved in the future, but what exactly we weren't told.

Of course, Halo 3 is still in the very early stages of development. All the features and presentation are subject to change apparently, which is amazing considering some companies tend to call it a wrap and go gold with a project up to five or six months before release. We would be happy if we were given what we played, albeit not exactly ground breaking it’s a very balanced and enjoyable multiplayer experience. The graphics were gorgeous - I even got capped in the head in High Ground because I stopped to notice a single leaf floating down from a tree.

The fact that Bungie isn't content with simply making us happy (they want us ecstatic it seems) shows great promise for a game with the reputation of an entire console resting on its shoulders. If you have Crackdown for the Beta, like we said: you’re going to have a blast. As for us though, we’ll be playing it all weekend. Games journalism. It’s a hard life sometimes…
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Comments

TigerUppercut 12 May 2007 20:51
1/9

WTF is the matter with Top Left Corner Boy's face? It's like he's been designed for a wind-tunnel.
Dreadknux 13 May 2007 21:08
2/9
It was quite humid in that hotel room, and a Halo 3 party is sure enough cause for hot, sweaty, manly gun action. Who wouldn't be rather flushed at this point?

Mind you, I always look horrid in photos. Made a candid decision not to do any self-posers there. Probably would have looked like some sort of MySpace Blog material anyway.
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Thijzo 14 May 2007 11:54
3/9
Of course, Halo 3 is still in the very early stages of development.


Eh... yeah, right. They only finished the alpha-version of the engine like yesterday. They added some trees and buildings this morning, and the gameplay this afternoon.

Didn't SPoNG write about an EARLY release of this game? Because development was progressing so quickly and smootlhy?

Com'on. Spare us these kind of fan-boy scribblings (or not, that's up to you).
Dreadknux 14 May 2007 12:23
4/9
As you wish...

"Halo 3 is as divine a shooter as you can get, go out and play it now because by the time you're reading this it's already complete and ready for your purchase. Indeed, the reason such a Beta version exists at all means that the game has gone gold and everything in the game is shown as-is. 10/10"

'Early' is relative - the game is still not finished and the game still has a long way to go. To this end, the multiplayer facets and features are indeed at a very early stage. If you disagree however, and would rather me consider 'early' as 'drunken scribblings on a restaurant serviette' then I kindly accept and take on board your comments. :)
Absinthe-Review.net 15 May 2007 16:58
5/9
Ah, the return of territories! This mode is admittedly pretty unpopular on Halo 2 Live, but I've had many satisfying evening sessions with a dozen players via system link (ah, the memories of mere system link). So what is "modified" about it, precisely? Ah, wait...if nobody wants to play territories already, with the inclusion of the new veto system, I think that brings my chances of playing a territories game on Live to about 12,000:1. Yep, that should be pretty close.

Also, you haven't told us if MC is capable of anything faster than a moderate powerwalk or if they still have absurd Virtua Fighter 2 jumps...

...and are those generic, last-gen crates I see on the screen of the closest TV?! Bungie, I still love you, but your contributions to innovative level design, well...
OptimusP 16 May 2007 09:21
6/9
Jeux-france has a dozen video's of their multiplayer sessions with Halo 3, give a good view of what to expect.
Joe 17 May 2007 00:34
7/9
Hey i live in EST and im wondering what time the H3 beta is coming out because i heard that it was coming out at 10:00 p.m. and people are saying 5:00 a.m. on may 16th but i cant download it yet for my X360 and im only a kid so its gonna be hard for me to not get caught staying up all night playing it!!!!
Absinthe-Review.net 17 May 2007 03:37
8/9
Alas, I have dial-up. If you've seen any of them perhaps you could share any interesting findings?
John Stez 24 May 2007 08:12
9/9
I thought it was s**t, and I was really looking forward to it too. It hasn't moved on at all, if you play a lot of FPS's (like me) the genre has moved on, this felt like a backwards step in both graphics and gameplay.
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