SPOnG: How will the computer AI be handled in
SEGA Rally?
Guy Wilday:: One of the aspects that people remember so well about the original
SEGA Rally arcade games was the closely fought races. The balancing was perfect – if you won a race you felt like you were the king, but if you lost you always felt that you had it in you to win it the next time.
That’s obviously very important to us for this version of
SEGA Rally and we’re making every effort to ensure that the AI is as perfectly balanced as everyone remembers.
SPOnG: What multiplayer features can we expect in
SEGA Rally? Will there be an online mode for XBOX 360 and PlayStation 3?
Guy Wilday:: There will be online for both PS3 and XB360. Can’t go into too many details now, but we’ll certainly have online races.
SPOnG: What features will be in place to increase longevity in the game? Could we see a Career Mode ala
Virtua Tennis?
Guy Wilday:: Good question, but we’ll be revealing more about this at a later date I’m afraid.
SPOnG: How have you balanced
SEGA Rally in terms of the series – have you attempted to make the action as close to the original game as possible, or did you feel it was appropriate to change the gameplay slightly to keep it fresh?
Guy Wilday:: We felt we needed to add something to the series, you can’t continually keep doing the same thing, but on the other hand you can’t just add something new for the sake of it, which is why the new deformation technology fits in so well – the gameplay feels the same, but has exciting new elements.
SPOnG: How difficult has it been to try and combine arcade-style action with gameplay mechanics that are more like a driving simulation?
Guy Wilday:: I think that the difficult bit hasn’t been so much nailing the gameplay mechanic – we got it straight away and it’s been fun from an early stage – the difficulty has come more from being able to truly portray the
SEGA Rally look.
We found it easy to come up with environments that looked brilliant, but just weren’t ‘SEGA’ enough and that’s one area that we had to work really hard at. However, we’re confident we’ve got it now – it was all about making the skies bluer [smiles].
SPOnG: What has been most rewarding about working on
SEGA Rally so far?
Guy Wilday:: Showing it to the press for the very first time and seeing their very positive reaction towards it.
SPOnG: And impressed we really were. Thanks for your time, Guy.
SEGA Rally is being released on XBOX 360, PlayStation 3 and PC later this year.