Reviews// Canis Canem Edit (PS2)

Playing in the sandbox has never been so much fun

Posted 25 Oct 2006 10:43 by
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Games: Canis Canem Edit
Because, just like Grand Theft Auto before it, Canis Canem Edit is a great example of a sandbox-style game: strict guidelines are in place. But just like any other kid without a parent to tell them what to do, you can decide to do whatever you like to the contrary. The only difference is that these rules are crucial to Jimmy’s character, he’s not a bully at heart. So, while you have the ability to kick younger kids around just be aware that in doing so a beefy prefect is going to leap on you from thin air and beat the crap out of you.

You have a trouble meter that goes up in varying degrees, depending on the severity of your offence; and there is a vast level of temptation in Bullworth. You can choose to give kids wedgies, push them around, throw stink bombs and firecrackers in the toilets, or slide down banisters. Even skateboarding in the school is considered misconduct, and arming yourself with eggs and aiming at authority figures will get you done for impudence.

If you aim to be mischievous, make sure you can escape, particularly when out in the streets since cops can bust you as soon as they grab you. You’re punished after getting caught a few times, and will have to serve detention and carry out chores such as mowing the lawn. After familiarising yourself with the game (which Rockstar has done perfectly by offering tutorial missions that do anything but patronise) you can learn how to bend curfew and play truant with skill and panache. OK, maybe not so much panache.

The bulk of Canis Canem Edit lies within its huge stack of tasks, whether they are given to you by the headmaster or as a request for help by a fellow student. As Jimmy so correctly puts it, “Everyone in the school either wants your help, wants to beat you up, or both”. So, having dealt with bullies at other schools and being confident enough to stand up to wrongdoers, you get to earn money and other rewards if you manage to complete the task set. Yellow missions are used to progress through the chapters, but side-missions, paid jobs and challenges from various cliques offer more challenges should you wish to not blast through the story mode.

The missions are varied and entertaining, and are available at different times of the day. You even get different types of missions depending on what clique you are dealing with; these can happen not just in the school, but outside in the main city as well. For example, one main city task sees you having to clear a cinema queue because a prep girl wants to be first in line. In another mission a greaser kid suspects his girlfriend is cheating on him, requiring paparazzi skills with the camera (see, being a photojournalist does pay in gaming. Unless it’s Dead Rising, in that case you’re just unlucky).

The sheer size of the game world is breathtaking, especially considering that a bike or skateboard’s all you have to get around at first; there is the chance to grab a moped later on. Once you get outside the school gates, you can purchase items in shops, play arcade games, discover hidden items like cards and rubber bands (hey, they were useful when we were kids too) and get up to all sorts of new mischief. If you just can’t be bothered to do anything, you can also hang back and watch the city and Bullworth Academy students interact with each other: we’ve seen NPC kids get into fights, and prefects tackling them to the floor several times, and it never gets old to spectate. With so much on offer on such a grand scale, Canis Canem Edit has a hell of a lot of lasting value.

We can’t really avoid the politics here, so we’ll finish with one question to the detractors: If Canis Canem Edit really is a ‘Columbine Simulator’, then why does it place such high moral/ethical demands on Jimmy, its central character?

SPOnG Score: A-

This game is a fantastic tongue-in-cheek adventure through a part of life that pretty much everyone can relate to. It’s definitely not a revolution in Rockstar’s ‘sandbox’ style gameplay, but then when a game plays this good, who are we to complain? Gold Star to the Vancouver team.
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Comments

Joji 25 Oct 2006 13:20
1/7
Sweet review, I'm gonna buy this game anyway but its nice to hear it from Spong.

Bring back that school days vibe, I hope it does well for Rockstar over xmas. This is the kind of game that needs a sequel more than GTA.
SPInGSPOnG 25 Oct 2006 13:56
2/7
Joji wrote:
This is the kind of game that needs a sequel more than GTA.

Yeah, that's true. A college days version - sort of a getting laid and scoring drugs simulator.

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PreciousRoi 25 Oct 2006 17:44
3/7
Hmmm, I could see a fusion of Scarface and Bully...set at a small midwestern liberal arts school...think PCU...mebbe throw in a little Leisure Suit Larry and make it a school with a ridiculous male/female ratio, like one with a large teaching or nursing program...

Wow thats it right there...PCU, the game...with a little KOTOR thrown in...DARK SIDE POINTS!!!
TigerUppercut 25 Oct 2006 18:50
4/7
Did you manage to get a boy-snog during play?
People have told me that the game's boring as hell in parts, the missions are pointless and the character is annoying. Any comments? I really like the look of this game and R* calling Bully for such a long time was pure marketing genius. You think it's really worth the cash 'cos it's something I was thinking of for my looming PS2.
TigerUppercut 25 Oct 2006 19:03
5/7
Rod Todd wrote:
Joji wrote:
This is the kind of game that needs a sequel more than GTA.

Yeah, that's true. A college days version - sort of a getting laid and scoring drugs simulator.

It's wise to keep million dollar game ideas quiet!
You know Dee right? He knew developer who Config took me to see one time... I had a game idea...

:'-(
Dreadknux 26 Oct 2006 09:34
6/7
Depends what you mean by 'boring as hell'. I experienced times where I was hanging around school gates about 7pm and there were no tasks on offer (due to the missions being set at different times a day), so all I had left to do was to go to bed and try again next morning. Some missions you can only do once every day, which can be annoying for some, but I don't think it seriously hampers the charm of the game. This might well be one of the last truly great games to hit the PS2, so I can't really suggest anything but buying it. :)
DoctorDee 26 Oct 2006 10:33
7/7
TigerUppercut wrote:
You know Dee right? He knew developer who Config took me to see one time... I had a game idea...


It's kind of true - though, of course, Stef claims the game idea was all his, and his alone. Like he does with everything, but it kind of came from discussions in the office, like many of our great and crazy (but mainly great) ideas do.

But it was mainly Stef's diea, and it was a good idea. So Stef went to see Andrew Austerfield at Bubbal Systems and pitched the idea of a Max Power related racing game. Basically a GT for the modding scene.

What REALLY happened is that Oscar (as Andrew is widely known) asked Stef to flesh the bare bones out in to a fully developed proposal.

What Stef did was... nothing.

Then Need for Speed Underground appeared, and Stef started bellyaching about how he'd been robbed of millions.

But if we listed the things Stef proposes, and doesn't follow through on, two things would happen.

1. Stef would get really annoyed with me
2. I'd still be here typing at Christmas, instead of leaving on a jet plane to spend Christmas with Stef.

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