Reviews// Canis Canem Edit (PS2)

Cheeky schoolboy capers

Posted 25 Oct 2006 10:43 by
Companies:
Games: Canis Canem Edit
Canis Canem Edit is a game that needs no introduction. Rockstar’s latest adventure has been properly thrust into the public eye due the persistent lynching it’s received by the mainstream media, just by name and premise alone. We have nothing but anticipation for the game, so we don our blazers, scruff our hair (not hard for Svend Tonsorial, Ed) and chew some gum as we head back to the old-school.

You play as a cheeky yet good-natured schoolkid called Jimmy Hopkins, who’s been taken to Bullworth Academy as a last-chance attempt to gain a decent education. From the opening movie alone you get the impression that Jimmy’s a bit of a troublemaker, then again the mother and step-dad aren’t exactly great role models as they sod off on honeymoon for a year while you make the grade. Bullworth is not only the toughest school in the country, it’s also the grimiest and most depressing. From the moment you enter its gates, you’re under strict school rules and you better stick to them.

The graphics in Canis Canem Edit are nothing short of stunning: the main school building is realistic enough to bring back memories of your own education. Jimmy and the many other schoolmates you interact with have tons of character. They spark conversation with one another or appear differently depending on whether they are a nerd or a prep boy. Best of all, the scenery and environments are full of detail, even down to seasonal decorations when you hit Christmas and other festive events.

The soundtrack is just as impressive: little jingles that you might expect to hear when spotting majestic dwarf-men in a children’s fairytale present the majority of the game’s theme. It represents the youthful charm and innocence which are attached to kids like Jimmy. When you pick fights or accept missions, however, the music changes to something a bit more upbeat and engaging. Fighting bullies will bring a blues rhythm to the beat, while prefects who come after you will have the game crack out an awesome Starsky and Hutch-style chase theme.

Prefects will only start hassling you though if you break the rules, one of those rules being, as with any other school, compulsory attendance at lessons. As part of a rigid schedule classes happens twice in each game day; they range from Art to English, with later classes involving Workshop and Photography. Each subject has five lessons, or stages of difficulty, and involves completing a mini-game to advance. In English, you have a list of letters and you must make as many words from them as possible. Gym will test you in games of dodgeball or wrestling. Chemistry has button commands that you must press in time to complete.

If you complete lessons you gain new abilities, like snogging girls for health bonus (just like the good old days), and obtaining items and mischievous weapons like stink bombs (quaint, very quaint) and slingshots (quainter still). Once you complete the five lessons you don’t need to attend the subject again but can if you wish. Upon playing we thought that five compulsory lessons per class might be too few, and that getting used to this kind of ‘restrictive’ schedule could hamper our enjoyment of the game. We ended up acing Chemistry but being stuck on our second lesson of English. We also decided to take a lateral approach, using spare time to complete tasks, and even skipping lessons and avoiding prefects if the situation demanded it.
-1- 2   next >>
Companies:
Games: Canis Canem Edit

Read More Like This


Comments

Joji 25 Oct 2006 13:20
1/7
Sweet review, I'm gonna buy this game anyway but its nice to hear it from Spong.

Bring back that school days vibe, I hope it does well for Rockstar over xmas. This is the kind of game that needs a sequel more than GTA.
SPInGSPOnG 25 Oct 2006 13:56
2/7
Joji wrote:
This is the kind of game that needs a sequel more than GTA.

Yeah, that's true. A college days version - sort of a getting laid and scoring drugs simulator.

more comments below our sponsor's message
PreciousRoi 25 Oct 2006 17:44
3/7
Hmmm, I could see a fusion of Scarface and Bully...set at a small midwestern liberal arts school...think PCU...mebbe throw in a little Leisure Suit Larry and make it a school with a ridiculous male/female ratio, like one with a large teaching or nursing program...

Wow thats it right there...PCU, the game...with a little KOTOR thrown in...DARK SIDE POINTS!!!
TigerUppercut 25 Oct 2006 18:50
4/7
Did you manage to get a boy-snog during play?
People have told me that the game's boring as hell in parts, the missions are pointless and the character is annoying. Any comments? I really like the look of this game and R* calling Bully for such a long time was pure marketing genius. You think it's really worth the cash 'cos it's something I was thinking of for my looming PS2.
TigerUppercut 25 Oct 2006 19:03
5/7
Rod Todd wrote:
Joji wrote:
This is the kind of game that needs a sequel more than GTA.

Yeah, that's true. A college days version - sort of a getting laid and scoring drugs simulator.

It's wise to keep million dollar game ideas quiet!
You know Dee right? He knew developer who Config took me to see one time... I had a game idea...

:'-(
Dreadknux 26 Oct 2006 09:34
6/7
Depends what you mean by 'boring as hell'. I experienced times where I was hanging around school gates about 7pm and there were no tasks on offer (due to the missions being set at different times a day), so all I had left to do was to go to bed and try again next morning. Some missions you can only do once every day, which can be annoying for some, but I don't think it seriously hampers the charm of the game. This might well be one of the last truly great games to hit the PS2, so I can't really suggest anything but buying it. :)
DoctorDee 26 Oct 2006 10:33
7/7
TigerUppercut wrote:
You know Dee right? He knew developer who Config took me to see one time... I had a game idea...


It's kind of true - though, of course, Stef claims the game idea was all his, and his alone. Like he does with everything, but it kind of came from discussions in the office, like many of our great and crazy (but mainly great) ideas do.

But it was mainly Stef's diea, and it was a good idea. So Stef went to see Andrew Austerfield at Bubbal Systems and pitched the idea of a Max Power related racing game. Basically a GT for the modding scene.

What REALLY happened is that Oscar (as Andrew is widely known) asked Stef to flesh the bare bones out in to a fully developed proposal.

What Stef did was... nothing.

Then Need for Speed Underground appeared, and Stef started bellyaching about how he'd been robbed of millions.

But if we listed the things Stef proposes, and doesn't follow through on, two things would happen.

1. Stef would get really annoyed with me
2. I'd still be here typing at Christmas, instead of leaving on a jet plane to spend Christmas with Stef.

Posting of new comments is now locked for this page.