Reviews// Half-Life 2: Episode One (PC)

Flora and Fauna

Posted 5 Jun 2006 18:29 by
As far as the rest of the cast is concerned, things remain mostly unchanged from the last outing. Certain old friends make a welcome return (but we won't spoil that particular surprise), both for cameos and for longer stints, and the roster of evil cannon fodder is all intact, with the only notable addition of Combine Zombies - or 'Zombines', as Alyx offers up, somewhat bemusedly, upon first encountering one. Combine soldiers that have succumbed to a snog from a Headcrab, the Zombines, as you may expect, make for the toughest opposition for the course of Ep1, and especially so when they come piggybacking a few poisonous black Headcrabs, at which point 'legging it' should definitely be residing amongst the favourable new entries of your 'to do' list.

Also new in terms of the native flora and fauna is the fact that City 17's iniquitous inhabitants all seem to have gone for a bit of a wander. Rather than each area you encounter playing host to either one or the other, you can now find yourself up against the likes of Combine forces, Zombies, Headcrabs and Man Hacks all at the same time in a particular battle. While this can make for even more intense and nerve-racking shoot-outs, there's also the added bonus of the fact that these chaps are not particularly keen on each other either, and will therefore regularly fight it out between themselves, oblivious to your presence, as you sadistically sit back and take in the view.

A prime example of such fun has to be watching the Antlions clear your path of Combine soldiers from the safety of a neighbouring street corner. And while we're on the subject of Antlions: they are not - we repeat NOT - your friends anymore. Despite all the good times you may have had together, running up to the first Antlion you see and trying to give a big "boy I've missed you" kiss is not a good idea. And to make things even more difficult, the big floor-thumping devices that previously provided what little safe haven there was from their infernal re-spawning are nowhere to be seen, leaving you in need of alternative solutions to your spiralling arthropod population problem.

Weaponry is never in short supply, however, with the full unadulterated arsenal making a welcome return, not to mention the indispensable Gravity Gun and that ever-iconic crowbar, the former of which serves as your only form of defence for the entire duration of the first chapter. Still no sign of the elusive blue-lasered sniper rifle though - note to self: add that to the list on the Jim'll Fix It style begging letter we're currently drafting up for Gabe Newell.

Now it will probably seem to most people - especially the ardent HL2 devotees out there - that the majority of the above contributes to the conclusion that Episode One is essentially more of the same, and therefore nothing remarkable to shout home about. Subsequently, it's highly probable that some (this reviewer included, initially at least) may experience just a slight twinge of disappointment when faced with the realisation that a brand new adventure is not on the cards. However, in all honesty, this would be to fundamentally miss the point. Episode One never promised anything but the immediate and faithful continuation of one of the greatest games ever made - a loving comfort to the cries of woe that ricocheted across the gaming populace the very second HL2 came to an end.

And for this it cannot and should not be faulted, and Valve can only be commended, as it has essentially achieved everything it set out to do in grandiose style. If anything, the game is just not long enough, and your four (to six) hours seem to be over at what feels like only halfway through the crescendo. But all good things must come to an end and, thankfully, an encore is only a mere six months away. Perhaps this next instalment will be longer; perhaps it will take us to uncharted territory; and perhaps it will finally let us get our dirty mitts on that flipping sniper rifle. But at worst, perhaps it will merely be another four (to six) hours exactly like this one, and if that's the case, we can't wait.
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Comments

config 6 Jun 2006 11:30
1/6
Excellent review. I'm a huge fan of Half-Life, Blueshift being the only "episode" I haven't bothered with. However, I now find my spare time very limited. Reading this, I'm left with the impression that Ep1 is to HL2 what Opposing Force was to HL1 - short, but with plenty of action and still fleshing out the story.

The thought of more excellent HL action, without having to devote several weeks to late night/early morning gaming in order to reach the end is very tempting. In fact, when I get home tonight, I'm going to get this thing off Steam, then I'm going to crank up HL2 and play it through from the beginning.
Moschops 10 Jun 2006 08:46
2/6
I wonder if I'll have to go 2 months before my audio drivers will fix the lack of surround support, like I did with HL2
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config 15 Jun 2006 18:05
3/6
...so off I trotted and downloaded Ep1. After much anticipation, I cranked the game and ...

"your video driver is out of date"

God I hate PCs. Okee doke ... ati.com ...
Um, ATI's site is offline. <click> "continue"

"Launching HL2:Ep1..."

<window disappears>

"hl2.exe has encountered a problem..."

AAAARRRGHHHH! I hate PCs!

...

ATI site finally comes back online. Downloaded latest Catalyst drivers. Installed. Crashed mid-install. Restarted. Reinstalled. Restarted.

PCs are just great, aren't they?

"Launching HL2:Ep1..."

<window disappears>

"hl2.exe has encountered a problem..."

Double mega ultra AAAARRRGHHHH!

Did I mention how I hate PCs?


...oh, and guess what? HL2 doesn't work any more. FFS...
Jay 15 Jun 2006 21:27
4/6
I got the "out of date video driver" message but couldn't be arsed with the huge Catalyst download so just ignored it - the game ran fine.

Laziness rules!
config 16 Jun 2006 08:16
5/6
Well, I got HL2 and Lost Coast working last night, this time by going to the device drivers panel (via My Computer) and using Windows Update to find the latest driver.

With this, Ep1 no longer crashed with the "hl2.exe can generated errors". Nope, I get the menu, go through the whole Alyx/explosion intro, vortigaunts, MiB, etc, the "Undue Alarm" text pops up and fades out, but then I'm left with a view of the Citadel, but the GFX round the edge of screen are corrupt, I can move the mouse and bit a little movement on screen, but nothing else. As soon I go to the menu and try to select soemthing, the whole thing hangs.

:(

F**king Windows PCs and that f**king spit/glue/selotape system binding.

PS. Lost Coast crashed when I accidentally click the flashlight key, and - Moschops - 5.1 surround doesn't seem to work - I get something in the back two, but it's not what I'd expect. Poo bah.
arnes.toromanovic 8 Jun 2009 14:06
6/6
kaj delaš ?
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