Reviews// Half-Life 2: Episode One (PC)

The Healthy Approach

Posted 5 Jun 2006 18:29 by
If nothing else, Episode One represents quite a significant generational leap for gaming. Not because of its graphical prowess (although the implementation of HDR is spanking gorgeous), nor for the introduction of any kind of all-new control mechanism, but for both its structure and its delivery. Episodic gaming is something we're going to become very familiar with in the not too distant future, and Valve has seen fit to start the ball rolling by releasing this small slice of the Half-Life saga (about four to six hours of gameplay), all neatly pre-loaded onto your machine, for the price of something that costs about thirteen quid.

And it's a concept that you can't really argue with, because it works - the price is right, the drip-feed install requires no effort (or even knowledge of its existence, in some cases) and you're consequently thrust back into the adventure, precisely where you left off, within minutes of the game's worldwide release. This is the future, we are told, and all-in-all, the future's looking bright. More or less...

And it's by no means an overstatement to describe Episode One's story as picking up precisely where Half-Life 2 concluded. Nor would it be to declare it as vague as its predecessor when it comes to enlightening your unanswered questions, for that matter. The game begins with Gordon and Alyx still inside the Citadel's reactor, having 'somehow' survived its tempestuous destruction, and now faced with the rather pressing matter of getting the flock out of there. From then on, the game's five diverse chapters further the intriguing Half-Life plot for just a little longer, as the two protagonists battle to flee the confines of a dilapidated and increasingly treacherous City 17.

As for the main meat of Episode One, Valve has seemingly trimmed the fat and served up an extra chunky condensed version of the action we so reluctantly saw draw to a close 18 months ago. Gone are the vehicle sections and the lonely, scenic expeditions - instead, the focus is clearly more geared towards action and combat, but without quite going as far as to neglect the physics-based puzzle elements we'd come to expect. To some, this may seem like the way to go - leaner, meaner and delivering more bang for your buck - and you certainly can't deny the fact that the experience is compulsively frantic throughout, with all the 'can't put it down' qualities of a Stephen Fry novel, and an energy that cries out for a one-sitting play through.

However, this 'healthy options' approach means that Ep1 has also been stripped of certain moments that, for some, were responsible for a collection of HL2's grander, more memorable experiences: The serene come-down of the morning after Ravensholme, for example; or the leisurely, sunset-saturated, post-gunship-battle, jaunt to Black Mesa. These stolen moments of tranquility are unfortunately lacking from the explosive urgency of Ep1, but perhaps that's down to the actual context material and we may well be given the chance to get our breath back and admire the scenery come the release of Episode Two.

Ultimately, though, it's evident that Valve has invested a good deal of time and effort fine tuning and polishing - and has also clearly taken heed of the feedback it has received throughout the last year and a half - resulting in an almost perfectly formed example of what we should hope to expect from the future of this new style of gaming. And that's not to say that it hasn't introduced a few new elements to the proceedings as well. As you'll have more than likely gathered, Alyx Vance plays a major role throughout, accompanying you for the majority of the duration, and not just present for the sake of garnishing the narrative, but more as an intrinsic part of what Valve dubs its 'single-player co-op' experience. Consequently, the game relies heavily on this pivotal partnership, regularly throwing up scenes that require you to either help one another out, or take advantage of your own individual abilities in order to make progress.

Notable examples include Alyx's reliance on Gordon's torch in certain dimly-lit battles, her afore-witnessed knack for hacking Combine security terminals, and the return of Gordon's favourite pastime of crawling through air ventilation systems. As a concept, this co-operative element is not exactly new, but never before has it been this integral to the proceedings, and its implementation is more or less flawless. Not only does Alyx benefit from a visual overhaul - which boasts increased detail and a more human feel to the animation - but her AI has bore witness to technical reinvention as well. Consequently, a welcome fluidity of enactment resides throughout the game, with Alyx seemingly aware of both your presence and actions, all the while exuding an unerring (although not invincible) disposition that is often a help but never a hindrance (which is not exactly something that can be said of your squad when recalling some of the clumsy corridor/stairwell scenes in HL2).
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Comments

config 6 Jun 2006 11:30
1/6
Excellent review. I'm a huge fan of Half-Life, Blueshift being the only "episode" I haven't bothered with. However, I now find my spare time very limited. Reading this, I'm left with the impression that Ep1 is to HL2 what Opposing Force was to HL1 - short, but with plenty of action and still fleshing out the story.

The thought of more excellent HL action, without having to devote several weeks to late night/early morning gaming in order to reach the end is very tempting. In fact, when I get home tonight, I'm going to get this thing off Steam, then I'm going to crank up HL2 and play it through from the beginning.
Moschops 10 Jun 2006 08:46
2/6
I wonder if I'll have to go 2 months before my audio drivers will fix the lack of surround support, like I did with HL2
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config 15 Jun 2006 18:05
3/6
...so off I trotted and downloaded Ep1. After much anticipation, I cranked the game and ...

"your video driver is out of date"

God I hate PCs. Okee doke ... ati.com ...
Um, ATI's site is offline. <click> "continue"

"Launching HL2:Ep1..."

<window disappears>

"hl2.exe has encountered a problem..."

AAAARRRGHHHH! I hate PCs!

...

ATI site finally comes back online. Downloaded latest Catalyst drivers. Installed. Crashed mid-install. Restarted. Reinstalled. Restarted.

PCs are just great, aren't they?

"Launching HL2:Ep1..."

<window disappears>

"hl2.exe has encountered a problem..."

Double mega ultra AAAARRRGHHHH!

Did I mention how I hate PCs?


...oh, and guess what? HL2 doesn't work any more. FFS...
Jay 15 Jun 2006 21:27
4/6
I got the "out of date video driver" message but couldn't be arsed with the huge Catalyst download so just ignored it - the game ran fine.

Laziness rules!
config 16 Jun 2006 08:16
5/6
Well, I got HL2 and Lost Coast working last night, this time by going to the device drivers panel (via My Computer) and using Windows Update to find the latest driver.

With this, Ep1 no longer crashed with the "hl2.exe can generated errors". Nope, I get the menu, go through the whole Alyx/explosion intro, vortigaunts, MiB, etc, the "Undue Alarm" text pops up and fades out, but then I'm left with a view of the Citadel, but the GFX round the edge of screen are corrupt, I can move the mouse and bit a little movement on screen, but nothing else. As soon I go to the menu and try to select soemthing, the whole thing hangs.

:(

F**king Windows PCs and that f**king spit/glue/selotape system binding.

PS. Lost Coast crashed when I accidentally click the flashlight key, and - Moschops - 5.1 surround doesn't seem to work - I get something in the back two, but it's not what I'd expect. Poo bah.
arnes.toromanovic 8 Jun 2009 14:06
6/6
kaj delaš ?
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