Reviews// Star Wars: Knights of the Old Republic 2: The Sith Lords

The good, the bad and the morally ambiguous

Posted 4 Jan 2005 15:52 by
Fundamentally, an RPG like this needs to work around an interesting story: and once you've committed to ploughing through a few hours of conversation with condescending aliens and blooping droids, the investment pays off. The choices you are presented with in conversation can not only affect consequent actions directly, but will also contribute to your overall light/dark balance. As the game pans out, you'll find yourself following fate, as a stronger light side makes being 'good' easier and therefore makes you 'gooder‘, and the cycle continues. If you then want to deviate from the destiny you're heading towards, it will take some fairly severe decisions one way or the other. The significance of your chosen response means that even when the conversations are dragging on a bit, you’ll want to pay attention to what’s being said: so quite apart form the way it affects your character, it also serves to keep you interested. And to reinforce this, the voice acting is of a high quality throughout. The pious preachings of Force-this and Wisdom-that do begin to tire if you’re not a Star Wars devotee. After all, there is only so much talk of destiny, fate and power crystals that any real human being can take in one sitting. But overall, it presents you with an impressively immersive tale to lark about in.

Forgetting for a moment the ties to George Lucas’ creation and the Xbox console exclusivity, simply as another western developed RPG on the block, Sith Lords is pretty decent. And although the combat system is one of the principal reasons why fans of the game like it so much, it’s also a reason why certain elements of the role-playing gaming community might turn their noses up at it. And not just the elements that are playing at the role of snobby pigs. The attack and defence basically works on a thoughtful, inventory-enhanced, stats-based roll of a 20-sided-die… and then throws in a load of having to move around the screen in live action mode. So, while on one hand, the rank and file followers of action will be wondering why, if they can run around the combat field, they can only add attack commands to a queue list on a menu rather just bashing some buttons; the most heavily bearded RPGer may find this a diluted experience.

For the most part, and for most people, however, the Sith Lords has the RPG balance just right, and that’s part of what will make it so popular: and is exactly the same reason why the original was so enjoyable. Apart from the slow start, the pacing of the game works well. There’s a lot of chatting to be done and a fair amount of exploration, but never so much as to be daunting. Although some might criticise the relatively linear design of many of the different worlds, it does literally keep you on the right path and makes sure you’re progressing at a decent rate. With a game of this scale, there’s no bigger risk than stranding the player with only a few oblique plot references, assuming they'll work out exactly what it is that’s supposed to be done, before the whole thing just gets abandoned. Sith Lords, however, is nicely punctuated with important achievements and storyline twists, and is generously packed with enemies to hit and things to collect. Once momentum is gained, it will take you somewhere up to the 40-50 hour mark to complete: which is respectable by even the most demanding standards.
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Comments

Althea90 27 Jan 2005 16:15
1/1
To the Game Reviewers at SPONG:

After reading your review of KOTOR: TSL, I would like to share some comments with you. Since I have 65 hours of playing time under my belt (and I'm still not finished with the game) I believe my comments carry a good weight of relevance. I believe your review to be unbiased, and I thank you for taking the time to write an honest account of your impressions. However, there are a few things that I think you could reflect upon, especially the RPG aspects of the game.
You stated that The Sith Lords really doesn't add too much more to the original KOTOR. In fact, the "phrase more of the same" pops up in more than one review. You mention that the pazaak and swoop racing as examples of where the game has not been enhanced, but you did not elaborate on the whole system of breaking down, creating and upgrading items. This is a big enhancement over the original, and it potentially adds hours to the gameplay. I think this feature would really appeal to fans of RPGs, and makes The Sith Lords an improvement over the first KOTOR.
You also commented that the combat system, although based on 20 sided dice rules, may be too hybrid for hardcore RPGers. I have to disagree with you on this point. The combat may make KOTOR: TSL look like an action game, but underneath there is an enormous process going on based on stats and percentages and dice rolls. There is so much going on that I think only the hardest of hardcore RPG fans can actually go into battle and know precisely what to expect based on what their characters strengths are, what weapons they are using, what armor and powers they possess and what manner of attack they use. Then you can apply the exact same conditions to the side of the enemy. This is the beauty of this system, and perhaps why it has fooled you. It allows easy access to the process of combat while allowing, if you wish, to completely analyze the situation before, while and after it happens. The fact that they've made the combat more intricate with forms and new powers is again an improvement over the first KOTOR.
I guess that the story affects people in different ways, based on what you like. There is a lot of dialogue, but the richness and mystery of the story cannot be denied. The other party members also play a much more important part in the story this time around. So again I see this as an improvement.
I guess the point I really want to make is that, yes, KOTOR: The Sith Lords is basically the same as the first game, but a better one because of these well thought out improvements. I just want the public to see this side of the game, because there are fewer and fewer gamers out there who appreciate the thoughtful approach that games like KOTOR: The Sith Lords and other real RPGs have to offer. I'm 65 hours into the game, and I'm told I rush through my games. However, I think that you may have rushed even more than me, and missed what really makes this game shine and stand out over most of the games out there. Basically, its a great game and has something for everyone, a rare feat indeed.

Althea90

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