Reviews// Alien Hominid

We love it when a plan comes together!

Posted 15 Dec 2004 10:59 by
Alien Hominid had started life as a piece of web-design frippery on Newsgrounds.com; as a whimsical and colourful cartoon shooter borne out of a love of such games as Metal Slug, Gunstar Heroes and Contra, and unleashed upon an audience bred to fritter time playing precisely these sort of games. Recognizing that it was
taking on a cultish air and, perhaps inspired by the successes of Clover Studio's Viewtiful Joe, who's now three games deep and with his own TV show, The Behemoth beat itself into a formal structure and prepared to get the yellow-alien-dog-assassin-action-hero onto proper consoles, so that proper people might be able to have a go. And so here it is. From a hand-drawn downloadable .swf to a GC-Rom/PS2 DVD in a matter of months

Of course, not anyone could produce something so worthy in the context of such a simple, humble game. But The Behemoth is no ordinary outfit, describing itself as “...a small group of veteran developers who self-fund their work and take orders from no one! [And] oversee every aspect of production from start to finish...” They clearly have more than their professional pride at stake, and that makes their confidence all the more significant.

Its approach is subversive and almost anti-establishment; in fact, it's the industry's equivalent of the A-Team - with Alien Hominid epitomising that comparison. Like Hannibal Smith, its overwhelmingly simple approach is what makes it seem clever; like 'Face', the Dan Palladin artwork is uniquely handsome; like Murdock, the premise is amusing and slightly unhinged; and like BA Baracus, it, erm, won't drink milk or get in no helicopter (although there is some UFO piloting to be done). But under competitive pressure from the established big boys, The Behemoth has taken this little idea of a Flash game back into the barn, hit it about with a spanner a bit and welded pieces of wood all over it. And now it's crashed back out, as highly polished and sophisticated as the concept could allow, even though it's little more than the assembled parts of some other old things.
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Comments

Autobot 15 Dec 2004 14:37
1/5
It looks like fun, I just wished the Review didn't start on page 4. I was readin a bunch of how it was made junk. I bearly know anything of the game. I'll just read a more detailed review somewere else.
Mecha Ghandi 15 Dec 2004 15:07
2/5
Autobot wrote:
It looks like fun, I just wished the Review didn't start on page 4. I was readin a bunch of how it was made junk.


It actually starts on page 1, unless you're reading it backwards...

I don't think there's much you can say to describe Alien Hominid other than it plays just like a Metal Slug game.

Although if you really don't understand what it's about, you should try out the free Flash version on Newgrounds.com as mentioned at the beginning (or perhaps, for you, at the end) of the review ; )
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SPInGSPOnG 15 Dec 2004 16:23
3/5
Mecha Ghandi wrote:

I don't think there's much you can say to describe Alien Hominid other than it plays just like a Metal Slug game.



Same problem you had with the Mario DS review. You ASSUME we've all played the same games you'd played.

But you're some spawny game-reviewer who gets free games, and consoles, and all your hookers and cocaine paid for by the publishers.

Saying "this game plays like this other game" is just lazy journalism, and means that all of us who have never played that "other game" need to go eslewhere to read a more detailed review.
kid_77 15 Dec 2004 16:31
4/5
Bitter? Us mere consumers? Never ;-)
scanman 22 Dec 2004 18:48
5/5
Mecha Ghandi wrote:
Autobot wrote:
It looks like fun, I just wished the Review didn't start on page 4. I was readin a bunch of how it was made junk.


It actually starts on page 1, unless you're reading it backwards...


i think he means that the first 3 pages was "a bunch of how it was made junk" and the last page say something about the game itself.

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