Reviews// Fable

Look over there! It's a herring!

Posted 21 Oct 2004 18:40 by
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However, many of these ancillary touches may go unnoticed to those not willing to seek them out. For example, the character's physique adapts according to their diet. If you were to spend a couple of game weeks sitting in a tavern, noshing through a stack of apple pies, you’d eventually stumble out as a flabby knacker. It’s a nice idea, but there’s no real reason to sit in a tavern eating pie in the context of a videogame. After a few minutes of that, normal people will get bored – so despite the theoretically vast variety of outcomes, most characters will follow a comparatively narrow fate.

Similarly, the main quests branch into different directions depending on how you conduct your behaviour. All in all, if all these missions were to be combined, there’d be a considerable amount of gameplay to be had – it just involves replaying the game over and over again, taking a totally different approach each time. But even the most keen Fable players aren’t likely to go through the whole game more than 2 or 3 times, which means that there will almost certainly be aspects of the game that go unseen. Whilst Molyneux’s initial claims to over a hundred hours of gameplay might just hold true if you want to discover every single secret the game has to offer (and you’re quite slow), you’re not likely to extract much more than 20 hours of play from a single run-through.

Another cause of disappointment is the way in which the ageing process works. Although we were promised a game that took the player from childhood to old age, it doesn’t actually follow any consistent measurement (like time, for instance!). The childish years basically form the introduction, and the teenage years are little more than a training level; meaning that you start the game proper as a young adult. You then grow older according to how much magic you use, and how developed your 'will' power is. We found that our twenties disappeared in a flash of +2 lightning, and then we were then in our mid-40s for most of the rest of the game.
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config 25 Oct 2004 14:16
1/3
I haven't played the game, nor am I likely to given that I don't/won't have an Xbox.

Still, after reading this review I given to thinking that most of the criticism leveled at Fable has been completely unfair. It sounds like a right old jape, not unlike GTA in it's footle-em-up nature.

Come on Pete, where's the PC version!?

I demand to be allowed to footle.

fluffstardx 27 Oct 2004 17:22
2/3
Having now finished the game, i can quite honestly say that GTA3 is a good comparison:

You finish it by doing the missions, but you play it for the world.

The endings are a trifle disappointing, the length of the game doubly so. But oh, the stuff you can do...

I've fought a Mountain Troll using naught but a stick and won, sniped Bandits from watchtowers, married mayors, been adored by the townspeople, feared by the townspeople, kicked chickens, played blackjack... the list goes on and on.

The story is AMAZING- but the length of it pales. The much-rumoured addon disc is a much-anticipated thing for many who finished the game. I just hope it forces you to make a new character to play it, rather than taking the behemoth you have by the end into it and ruining it.

I also hope that, just for once, they add the option to be female, thus allowing my wife to even the score a little. After all, i can be chased through the streets by women with marriage proposals; where is the option to be a mighty heroine, followed by men?

Overall, i'd say... 7.5/10. At most.
SPInGSPOnG 27 Oct 2004 19:49
3/3
fluffstardx wrote:

Overall, i'd say... 7.5/10. At most.


Dude, 75% is a pretty good score, on a strict statistical bell curve.

Of course, if you mean 7.5 in Edge-world, where every big advertiser's games get 11-out-of-10 then 7.5 is not so big a deal.
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