Yesterday in New York, as promised by anti-violence lawyer John Thompson, 150 teenage schoolchildren gathered outside Rockstar’s offices in the fashionable SoHo area of Manhattan. The backlash against the developers of Grand Theft Auto: San Andreas is still in full swing over the hidden ‘Hot Coffee’ sex game in the PS2 and PC versions of the game. But this protest was unrelated, and directed at a game Rockstar has yet to release.
The latest in the ever lengthening line of provocatively premised Rockstar offerings, Bully casts the player as a student at Bullworth Academy who, after being the victim of bullies, must himself turn the tables on his oppressors, student and teacher alike, by means of retaliatory pranks. By Rockstar’s standards, it’s actually rather less shocking than their earlier ideas, at least on the surface. But students involved in the protest say that the storyline touches a raw nerve in America, echoing the Columbine massacre in which Dylan Klebold and Eric Harris murdered fellow pupils after themselves being the victims of bullies. The protesters, members of the ‘Peaceaholics’ student movement, demanded that Rockstar reconsider their plan to release the game in October and can the project.
No comment was given by those inside the Rockstar building, who presumably were too busy rejoicing in yet another bout of free publicity. Last year Rockstar’s Manhunt was blamed for the murder of British 14 year-old Stefan Pakeerah when his friend, 17 year-old Warren LeBlanc, stabbed and bludgeoned him to death. And in 2003, two boys from Tennessee said that GTA III had been their inspiration for shooting at another car as they drove along a freeway, killing one person and seriously wounding another. Bully has also come under fire from those at Bullying Online, the website related to the recent BBC anti-bullying campaign.
Many who don’t play games have no doubt that they are directly linked to violent and even psychotic behaviour in those that are exposed to them. Keen videogamers, on the other hand, are often quick to dismiss out of hand any connection between games and violence. At SPOnG, we’re not sure it’s as clear-cut as that. It’s true that games like GTA, Manhunt and Bully are all based on activities that humans invented long before video games even existed. But films, games and even books which young people are exposed to can glamorise violence in a way that those who bring them up hopefully wouldn’t. And it’s widely accepted that children exposed to real violence at an early age are at an increased risk of developing violent tendencies later on in life.
One thing’s for sure. Games involving blood, guts and bullets are not intrinsically any more enjoyable than those involving the arrangement of blocks of different colours, racing cars, or rolling balls of random objects around. Perhaps it’s time that people within the industry gave those outside it less, ahem, ammo. Let us know your feelings about how dangerous a game Bully might be.