Microsoft and Sony have been quietly pretending that Nintendo doesn’t exist. In the face of escalating developer courtship by its competitors, much of which has amounted to little more than sound bites and vague promises, Nintendo president Satoru Iwata today made a bold statement of intent.
Landing a body-blow from the off, Iwata-san let rip with what is without question the most anticipated game for current consoles, the as-yet untitled new Legend of Zelda game for Nintendo GameCube,
a showing exclusively revealed here last week. See the full video here. Sit back, enjoy!Back to business. Iwata-san went on to confirm the second aspect of
SPOnG’s news, namely the plucky DS twin screen games portable will be heading online. Iwata-san said the DS, “…will provide users with a link to other players across the country or around the world. It was confirmed that a fully globalised network for gaming and information-trading is already in place, with servers ready to take the DS into the realm of what, for Nintendo fans, has only been that of dreams.
What’s more, the whole service will be supplied at no cost to the user.
In annoying news for SPOnG, and blowing the lid on a piece we have been working on (believe it or not) for more than two years now, the DS will be the platform seeing Animal Crossing fulfil its true destiny and become a massively multiplayer online game. We will bring you further exclusive details on the genius that is Nintendo’s Animal Crossing online master plan in the coming weeks. Stay tuned.
Iwata-san went on to confirm that the Revolution will indeed feature built-in Wi-Fi, a key component in the connectivity dream that must now outgrow the cumbersome wires of its birth. As well as enabling it to communicate with a wireless router, the Revolution will also be able to communicate with the DS and the
Game Boy Advance 2, another massive Nintendo exclusive to be found only here.Further revelations include the fact that the Revolution will be fully backwards compatible, ending a year of speculation regarding the future of GameCube software. What’s more, this news also points towards the increasing likelihood that the Revolution will make use of the existing GameCube controller, as well as whatever magical additions Nintendo has planned.
Picking over the press release for the event is something of a goldmine for Nintendo information, given that to date nothing, even in our
exclusive interview with Iwata-san last month, has been outlined.Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," are being designed to deliver game experiences not possible to date.
"We're excited to be developing the graphics chip set for Revolution, which continues our longstanding relationship with Nintendo," says Dave Orton, ATI Technologies Inc.'s president and chief executive officer. "As the leading graphics provider, ATI is committed to delivering exceptional visual performance that enables consumers to interact with new and visually compelling digital worlds. ATI is proud to support Nintendo's innovative contributions to gaming."
Yes, you read it correctly. Dolphin, Gekko and Flipper replaced with Revolution, Hollywood and Broadway. Good times indeed.
Enjoy the full press release as included below to augment this, a momentous day in the history of Nintendo.
NINTENDO PRESIDENT OUTLINES BOLD VISION
TO ATTRACT NEW AUDIENCES TO VIDEO GAMES
Game Developers Conference Attendees Hear First Details about ‘Revolution,’
Upcoming Wi-Fi Service for Nintendo DS
SAN FRANCISCO, March 10, 2005 – Thousands of video game developers in a standing-room-only crowd today heard Nintendo President Satoru Iwata outline the company’s bold vision for the future. Iwata, a veteran video game designer and player himself, made several major nnouncements during his Game Developers Conference keynote speech, “The Heart of the Gamer,” including such highlights as:
Nintendo’s next game console, code-named “Revolution,” is proceeding on schedule and will include both backward compatibility and Wi-Fi features.
Nintendo soon will offer a free Wi-Fi connection service to Nintendo DS™ owners.
Iwata demonstrated several new software titles using the innovative features of the Nintendo DS, including voice recognition, touch-screen control and wireless connectivity.
Iwata unveiled new images from the highly anticipated Legend of Zelda® adventure coming this year for Nintendo GameCube™.
“This is Nintendo’s plan: make our existing game world better,” Iwata said. “For us, this is a passion. This is a mission of adventure.”
Revolution: Iwata announced that Revolution will feature built-in Wi-Fi protocols, which will allow users around the world to connect with one another wirelessly. Revolution’s technological heart, a processing chip developed with IBM and code-named “Broadway,” and a graphics chip set from ATI code-named “Hollywood,” are being designed to deliver game experiences not possible to date.
“We’re excited to be developing the graphics chip set for Revolution, which continues our longstanding relationship with Nintendo,” says Dave Orton, ATI Technologies Inc.’s president and chief executive officer. “As the leading graphics provider, ATI is committed to delivering exceptional visual performance that enables consumers to interact with new and visually compelling digital worlds. ATI is proud to support Nintendo’s innovative contributions to gaming.”
Nintendo DS: Iwata announced that the Wi-Fi protocol for Nintendo DS will provide users with a link to other players across the country or around the world. Once the service begins later this year, Nintendo DS users will be able to connect to the service wirelessly at Wi-Fi hot spots, whether they’re at home, in a hotel or at a coffee shop. As one of several Wi-Fi games, Nintendo’s in-house development team is creating a new Animal Crossing™ game for global Wi-Fi play.
On the keynote stage, Iwata also took part in a spontaneous eight-player wireless contest of Mario Kart® DS to demonstrate the local area network capabilities of Nintendo DS. He added that shipments of the DS game system have now surpassed 4 million units to North America and Japan in the 16 weeks since launch. With the system set to debut in thousands of stores across Europe within hours of his address, that number will approach 6 million units shipped by the end of March.
DS software: The speech featured a live demonstration of two Nintendo DS software titles that Iwata said represented types of entertainment that go beyond the traditionally accepted definitions of “video games.” One, Nintendogs, asks owners to nurture and interact with a variety of breeds of digital puppies. Puppy owners can issue voice commands, play games and train their puppies while developing real emotional bonds with them. Nintendogs is set to launch later this year in North America. The second title, Electroplankton, offers an otherworldly array of sights and sounds aimed to soothe or stimulate players with the innovative use of both the touch screen and voice interaction. “This is designed to produce harmony, not adrenaline,” Iwata said.
Zelda: Iwata wowed the crowd by showing previously unreleased footage of the stunning Legend of Zelda adventure for Nintendo GameCube. The game will launch later this year, and is expected to be the most sought-after game of 2005 on any console.
Nintendo will announce more information about both Revolution and the Nintendo DS Wi-Fi service at the Electronics Entertainment Expo in Los Angeles in May.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo’s vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.9 billion video games and more than 336 million hardware units globally, creating enduring industry icons such as Mario and Donkey Kong and launching popular culture franchise phenomena such as Metroid, Zelda™ and Pokemon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere.