As the Internet games fraternity collectively mangles what is an interesting news story regarding licensed emulated arcade products, SPOnG will endeavour to explain the whole MAME row which has kicked off over the last few days.
You may have read in various places that corporate overlord and general evil person David Foley, CEO of UltraCade, has moved to crush the poor happy-go-lucky coders of the MAME (multiple arcade machine emulator) application.
According to various sites, Foley is suing the developers of MAME because he has decided that he should own the MAME name as a trademark for his licensed emulator-based products. This isn’t the case. Foley has indeed applied to trade using the MAME name, simply as a reaction to the burgeoning piracy of arcade ROM sets housed in ready to play arcade cabinets.
As you may be aware, UltraCade offer licensed emulated games of days gone by, available en masse in a single arcade cabinet. The UC project now lists Capcom, Jaleco, Taito, Stern, Incredible Technologies, Midway and Atari amongst its partners, and has etched out a rather pleasant corner of the market, enabling gamers to legally enjoy retro videogaming.
As a reaction to Hong Kong and Taiwanese pirated cabinets, essentially consisting of a MAME-enabled PC and associated ROM sets, UltraCade has sought to remove the well-know MAME name from the wider, unlawful marketplace.
“This is a complex case amongst companies that are trying to make it about UltraCade stealing something from the M.A.M.E. team. That is not what this is about,” asserts Foley. “This is simply UltraCade Technologies and other publishers doing whatever it takes to protect our commercial interests and prevent other companies from stealing our market by capitalising on unlicensed games and selling products that only have value when coupled with illegally obtained games. Our application towards a trademark is to simply prevent anyone from commercially marketing an illegal product, nothing more. There have been no lawsuits filed against any of the M.A.M.E. authors, and there have been no claims towards the open source engine, nor will there be We are simply protecting our commercial market, and nothing more. We have no interest in the hobby community. We have no interest in the open source project. Our goal is to simply stop the rampant piracy in our marketplace, and we will use every means at our disposal to do so.”
Perhaps SPOnG’s only beef with UltraCade is that paying £1.00 for one credit on Street Fighter 2: Champions Edition, set to the hardest level, is a little steep.