The web is awash with reports this morning with stories foretelling almost every aspect of the Xbox 2's imminent emergence into tangibility (phew!) with its unveiling and release dates, as well as a full architecture list, being widely touted.
The release date, depending on which story you happen to read, is this Christmas, or next Christmas or next summer. Again, depending on the story, the machine will be shown at E3, later this summer, this Christmas, or at some other point in time.
Interestingly, a Chinese website forum (perhaps the least likely place to find accurate Xbox 2 information) contains what purports to be the full architectural outline for the machine.
CPU:
Three identical cores, 64bit PowerPC at 3.5G+
Total 6 HW threads
32K 2way I-cache, 32K 4way D-cache
1MB 8way shared L2 cache
84+ GFlops in one chip
GPU:
Shader 3.0+, 4096 instr, dynamic branching, unified VS & PS
memory write from shader code
48 ALUs(shader process) each at 500M Hz
466 GFLOPS
Free 4xFSAA
Frame buffer format:
INT, 2:10:10:10, 8:8:8:8, 16:16:16:16
FP, 11f:11f:10f, 16f:16f:16f:16f, 32f:32f:32f:32f
Pixel rate 4.0 BPix/S
Triangle generate 500 MTri/s
PixelShader 48 Ginstr/s
VertShader 48 Ginstr/s
Tex rate 8 Gpix/s
Tex Bandwidth 22GB/s
And so it continues. Go have a look at http://www.xbitlabs.com/news/mmedia/display/20040426094105.html for the full story. Ahem.
Next time: A load of cobblers about GameCube 2. Perhaps even PlayStation 3. Stay tuned.